Essentials

Eiscue

Ice Face

Ice Eiscue

Ice

Abilities

Ice Face
None

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
875
Galar
370 Sword, Shield
Crown Tundra
90 Sword, Shield

Names

Japanese
コオリッポ (koorippo)
コオリッポ
Korean
빙큐보
Chinese
冰砌鵝
冰砌鹅
French
Bekaglaçon
German
Kubuin
Spanish
Eiscue
Italian
Eiscue

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Field
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
165 Search:
Effort points
  • 2 Defense
Capture rate
60 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Eiscue

Eiscue Forms

  • Ice Eiscue
  • Noice Eiscue

Stats

Pctile Min IVs Max IVs
HP
75
65.0 323 354
Attack
80
53.0 228 259
Defense
110
88.1 288 319
Special Attack
65
48.6 198 229
Special Defense
90
75.1 248 279
Speed
50
30.0 168 199
Total
470
53.6

Flavor

Flavor Text

Generation 8
Sword

It drifted in on the flow of ocean waters from a frigid place. It keeps its head iced constantly to make sure it stays nice and cold.

Shield

This Pokémon keeps its heat-sensitive head cool with ice. It fishes for its food, dangling its single hair into the sea to lure in prey.

Sprites

Ice Eiscue Ice Eiscue

Miscellany

Species
Penguin Pokémon Search:
Color
Blue Search:
Cry
???
Shape
???

Height

Trainer dude

Ice Eiscue
14

4'7.1"
1.4 m

Weight

Trainer dudette

Ice Eiscue
890

196.2 lb
89.0 kg

Locations

Moves

Ice moves get STAB, and have their type highlighted in green.

Physical moves better suit Eiscue's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

6 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

12 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

18 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

24 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

30 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

36 Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

42 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

48 Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

54 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

60 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

• Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• Head Smash Rock physical 5 150 80%

User receives 1/2 the damage inflicted in recoil.

• Icicle Crash Ice physical 10 85 90%

Has a 30% chance to make the target flinch.

• Soak Water status 20 100%

Changes the target's type to Water.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

51 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

External Links