Essentials

Psyduck

Duck Pokémon

Psyduck

Water

Abilities

Damp

Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.

Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

Hidden Ability

Swift Swim

Doubles Speed during rain.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 1
National
54
Kanto
54 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
138 Gold, Silver, Crystal
Original Hoenn
158 Ruby, Sapphire, Emerald
Original Sinnoh
43 Diamond, Pearl
Extended Sinnoh
43 Platinum
Updated Johto
140 HeartGold, SoulSilver
Updated Unova
28 Black 2, White 2
Central Kalos
59 X, Y
New Hoenn
165 Omega Ruby, Alpha Sapphire
Original Alola
89 Sun, Moon
Updated Alola
107 Ultra Sun, Ultra Moon
Let’s Go Kanto
54 Let’s Go, Pikachu!, Let’s Go, Eevee!
Isle of Armor
146 Sword, Shield

Names

Japanese
コダック (kodakku)
コダック
Official roomaji
Koduck
Korean
고라파덕
Chinese
可達鴨
可达鸭
French
Psykokwak
German
Enton
Spanish
Psyduck
Italian
Psyduck

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Field
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
64 Search:
Effort points
  • 1 Special Attack
Capture rate
190 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Psyduck Golduck Level up, starting at level 33

Stats

Pctile Min IVs Max IVs
HP
50
22.4 273 304
Attack
52
19.1 172 203
Defense
48
18.8 164 195
Special Attack
65
48.6 198 229
Special Defense
50
22.6 168 199
Speed
55
34.9 178 209
Total
320
21.9

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆☆☆
Power
★✯☆☆☆
Skill
★✯☆☆☆
Stamina
★✯☆☆☆
Jump
★★☆☆
Total
6/10/24

Flavor

Flavor Text

Generation 7
Sun

As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.

Moon

This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.

Ultra Sun

Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.

Ultra Moon

It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.

Generation 8
Sword

Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.

Shield

As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.

Sprites

Psyduck Psyduck

Miscellany

Species
Duck Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
water's edge Search:
Footprint
Psyduck
Shape
Sciurine Search:

Height

Trainer dude

Psyduck
8

2'7.5"
0.8 m

Weight

Trainer dudette

Psyduck
196

43.2 lb
19.6 kg

Locations

Red Red
Blue Blue
Yellow Yellow
Gold Gold
Silver Silver
Crystal Crystal
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
Diamond Diamond
Pearl Pearl
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black 2 Black 2
White 2 White 2
X X
Y Y

Pal Park

Area
Pond
Score
50
Rate
30

Moves

Water moves get STAB, and have their type highlighted in green.

Special moves better suit Psyduck's higher Special Attack, and have their class highlighted in green.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Water Sport Water status 15

Halves all Fire-type damage.

Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

28 5 5 5 5 5 5 4 4 4 4 5 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

9 9 9 8 8 8 7 9 3 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

11 10 14 6 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

31 10 10 10 14 14 14 11 11 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

36 16 16 16 18 18 18 15 15 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

43 15 13 18 9 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

22 22 22 18 18 18 16 12 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

27 27 27 22 22 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

22 19 23 15 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

27 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

18 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

23 23 23 31 31 31 25 25 25 22 32 21 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

36 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

29 29 25 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

32 32 29 28 24 Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

32 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

35 36 36 36 31 27 Soak Water status 20 100%

Changes the target's type to Water.

31 31 31 35 35 40 39 39 39 34 30 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

40 40 44 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

40 40 40 Fury Swipes Normal physical 15 18 80%

Hits 2-5 times in one turn.

44 44 48 43 43 43 37 41 34 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

52 50 50 50 48 48 53 46 46 46 40 45 36 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

57 50 50 50 43 39 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

• • • • • • • • Confuse Ray Ghost status 10 100%

Confuses the target.

• • • • • • • • • • Cross Chop Fighting physical 5 100 80%

Has an increased chance for a critical hit.

• • • • • • Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

• • • • • • • • • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • • • • • • Future Sight Psychic special 10 120 100%

Hits the target two turns later.

• • • • • • • • • • • Hypnosis Psychic status 20 60%

Puts the target to sleep.

• • Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

• • • • • Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

• • • • • • • Mud Bomb Ground special 10 65 85%

Has a 30% chance to lower the target's accuracy by one stage.

• • • • • • • • • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • • Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

• • • • • • • • Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

• • • • • Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

• • • • Simple Beam Normal status 15 100%

Changes the target's ability to Simple.

• • • • • Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

• • • • • Synchronoise Psychic special 10 120 100%

Hits any Pokémon that shares a type with the user.

• • • • • • • • Yawn Normal status 10

Target sleeps at the end of the next turn.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Role Play Psychic status 10

Copies the target's ability.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

03 03 03 03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

01 01 01 Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

03 03 03 Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

04 04 04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

01 01 Dynamic Punch Fighting physical 5 100 50%

Has a 100% chance to confuse the target.

01 00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

02 02 01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

06 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

10 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

13 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

03 03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

06 06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 09 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

08 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

11 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

12 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

07 07 07 07 07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

02 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

10 10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

13 13 13 13 13 13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 14 14 14 14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

16 16 16 16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

16 16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

17 17 17 17 17 17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

19 19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

16 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

21 21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

17 Submission Fighting physical 20 80 80%

User receives 1/4 the damage it inflicts in recoil.

18 Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

19 15 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

23 23 23 23 23 19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

27 27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

25 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

29 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

33 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

28 28 28 28 28 28 28 28 28 28 15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

31 Mimic Normal status 10

Copies the target's last used move.

29 29 29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

31 31 31 31 31 31 31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

32 32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

33 33 35 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

40 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

47 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

51 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

55 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

57 Pay Day Normal physical 20 40 100%

Scatters money on the ground worth five times the user's level.

34 34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

39 39 39 Swift Normal special 20 60

Never misses.

40 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

42 42 42 42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

40 Swift Normal special 20 60

Never misses.

44 44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

55 55 55 55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

55 55 55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

56 56 56 56 56 56 56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

65 65 65 65 65 65 65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

70 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

H3 H3 H3 H3 H3 H3 94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

98 R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

98 98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 H4 H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 H5 H5 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H5 H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H5 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H7 H7 H7 H7 H7 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

H8 H6 H6 H7 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

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