Essentials
Abilities
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Hidden Ability
- Heavy Metal
Doubles the Pokémon's weight.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 878
- Galar
- 302
- Crown Tundra
- 108
Names
- Japanese
- ゾウドウ (zoudou)
- ゾウドウ
- Korean
- 끼리동
- Chinese
- 銅象
- 铜象
- French
- Charibari
- German
- Kupfanti
- Spanish
- Cufant
- Italian
- Cufant
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Cufant | Copperajah Level up, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 60.7 | 317 | 348 | |
Attack | 53.0 | 228 | 259 | |
Defense | 19.5 | 166 | 197 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 18.7 | 166 | 197 | |
Speed | 17.8 | 148 | 179 | |
Total | 25.4 |
Flavor
Flavor Text
-
It digs up the ground with its trunk. It’s also very strong, being able to carry loads of over five tons without any problem at all.
If a job requires serious strength, this Pokémon will excel at it. Its copper body tarnishes in the rain, turning a vibrant green color.
Sprites
Height
3'11.2"
1.2 m
Weight
220.5 lb
100.0 kg
Locations
Moves
Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Cufant's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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5 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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10 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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15 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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20 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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25 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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30 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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35 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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40 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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45 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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50 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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55 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Fissure | 5 | * | 30% | Causes a one-hit KO. |
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Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R72 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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R99 | Body Press | 10 | 80 | 100% | XXX new effect for body-press |