Essentials

Stonjourner

Big Rock Pokémon

Stonjourner

Rock

Abilities

Power Spot
None

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 2
  • Ground 2
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 8
National
874
Galar
369 Sword, Shield
Crown Tundra
89 Sword, Shield

Names

Japanese
イシヘンジン (ishihenjin)
イシヘンジン
Korean
돌헨진
Chinese
巨石丁
巨石丁
French
Dolman
German
Humanolith
Spanish
Stonjourner
Italian
Stonjourner

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
165 Search:
Effort points
  • 2 Defense
Capture rate
60 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Stonjourner

Stats

Pctile Min IVs Max IVs
HP
100
89.8 373 404
Attack
125
90.3 318 349
Defense
135
96.4 338 369
Special Attack
20
1.3 108 139
Special Defense
20
0.3 108 139
Speed
70
53.4 208 239
Total
470
53.6

Flavor

Flavor Text

Generation 8
Sword

It stands in grasslands, watching the sun’s descent from zenith to horizon. This Pokémon has a talent for delivering dynamic kicks.

Shield

Once a year, on a specific date and at a specific time, they gather out of nowhere and form up in a circle.

Sprites

Stonjourner Stonjourner

Miscellany

Species
Big Rock Pokémon Search:
Color
Gray Search:
Cry
???
Shape
???

Height

Trainer dude

Stonjourner
25

8'2.4"
2.5 m

Weight

Trainer dudette

Stonjourner
5200

1146.4 lb
520.0 kg

Locations

Moves

Rock moves get STAB, and have their type highlighted in green.

Physical moves better suit Stonjourner's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

Block Normal status 5

Prevents the target from leaving battle.

6 Rock Polish Rock status 20

Raises the user's Speed by two stages.

12 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

18 Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

24 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

30 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

36 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

42 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

48 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

54 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

60 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

66 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

• Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

20 Self-Destruct Normal physical 5 200 100%

User faints.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

49 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R88 Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

External Links