Essentials

Bergmite

Ice Chunk Pokémon

Bergmite

Ice

Abilities

Own Tempo

Prevents confusion.

Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Hidden Ability

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 6
National
712
Mountain Kalos
79 X, Y
Galar
358 Sword, Shield
Crown Tundra
142 Sword, Shield

Names

Japanese
カチコール (kachikooru)
カチコール
Korean
꽁어름
Chinese
冰寶
冰宝
French
Grelaçon
German
Arktip
Spanish
Bergmite
Italian
Bergmite

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Mineral
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 Defense
Capture rate
190 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Bergmite Avalugg Level up, starting at level 37

Stats

Pctile Min IVs Max IVs
HP
55
29.4 283 314
Attack
69
39.8 206 237
Defense
85
68.0 238 269
Special Attack
32
7.2 132 163
Special Defense
35
6.0 138 169
Speed
28
5.7 124 155
Total
304
15.3

Flavor

Flavor Text

Generation 8
Sword

They chill the air around them to −150 degrees Fahrenheit, freezing the water in the air into ice that they use as armor.

Shield

This Pokémon lives in areas of frigid cold. It secures itself to the back of an Avalugg by freezing its feet in place.

Sprites

Bergmite Bergmite

Miscellany

Species
Ice Chunk Pokémon Search:
Color
Blue Search:
Cry
Shape
Mensal Search:

Height

Trainer dude

Bergmite
10

3'3.4"
1.0 m

Weight

Trainer dudette

Bergmite
995

219.4 lb
99.5 kg

Locations

X X
Y Y

Moves

Ice moves get STAB, and have their type highlighted in green.

Physical moves better suit Bergmite's higher Attack, and have their class highlighted in green.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Harden Normal status 30

Raises the user's Defense by one stage.

3 Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

5 5 5 6 Powder Snow Ice special 25 40 100%

Has a 10% chance to freeze the target.

9 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

10 10 10 12 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

15 15 15 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

20 20 20 Sharpen Normal status 30

Raises the user's Attack by one stage.

22 22 22 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

15 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

21 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

26 26 26 24 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

30 30 30 Ice Ball Ice physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

35 35 35 Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

39 39 39 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

27 Iron Defense Steel status 15

Raises the user's Defense by two stages.

30 Recover Normal status 10

Heals the user by half its max HP.

33 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

36 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

43 43 43 39 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

47 47 47 Recover Normal status 10

Heals the user by half its max HP.

49 49 49 42 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

• • • Barrier Psychic status 20

Raises the user's Defense by two stages.

• • • • Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

• • • • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• • • Recover Normal status 10

Heals the user by half its max HP.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon After You Normal status 15

Makes the target act next this turn.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

51 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

79 79 79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H3 H3 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links