Essentials

Drampa

Placid Pokémon

Drampa

Normal Dragon

Abilities

Berserk

Raises this Pokémon's Special Attack by one stage every time its HP drops below half.

Sap Sipper

Absorbs Grass moves, raising Attack one stage.

Hidden Ability

Cloud Nine

Negates all effects of weather, but does not prevent the weather itself.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric ½
  • Fairy 2
  • Fighting 2
  • Fire ½
  • Flying 1
  • Ghost 0
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
780
Original Alola
244 Sun, Moon
Updated Alola
321 Ultra Sun, Ultra Moon
Galar
346 Sword, Shield

Names

Japanese
ジジーロン (jijiiron)
ジジーロン
Korean
할비롱
Chinese
老翁龍
老翁龙
French
Draïeul
German
Sen-Long
Spanish
Drampa
Italian
Drampa

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Monster
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
170 Search:
Effort points
  • 2 Special Attack
Capture rate
70 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Sun, Moon, Ultra Sun, Ultra Moon 5% Persim Berry Persim Berry
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Drampa

Stats

Pctile Min IVs Max IVs
HP
78
69.3 329 360
Attack
60
29.0 188 219
Defense
85
68.0 238 269
Special Attack
135
95.3 338 369
Special Defense
91
77.5 250 281
Speed
36
14.9 140 171
Total
485
61.0

Flavor

Flavor Text

Generation 7
Sun

It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath.

Moon

This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.

Ultra Sun

If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.

Ultra Moon

It appears in towns and plays with the children. Drampa will protect kids when they’re in danger, so their moms don’t have to worry.

Generation 8
Sword

The mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.

Shield

Drampa is a kind and friendly Pokémon—up until it’s angered. When that happens, it stirs up a gale and flattens everything around.

Sprites

Drampa Drampa

Miscellany

Species
Placid Pokémon Search:
Color
White Search:
Cry
???
Shape
Caudal Search:

Height

Trainer dude

Drampa
30

9'10.1"
3.0 m

Weight

Trainer dudette

Drampa
1850

407.9 lb
185.0 kg

Locations

Moves

Normal and Dragon moves get STAB, and have their type highlighted in green.

Special moves better suit Drampa's higher Special Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Play Nice Normal status 20

Lowers the target's Attack by one stage.

Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

5 5 Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

9 10 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

13 15 Glare Normal status 30 100%

Paralyzes the target.

20 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

21 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

25 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

29 25 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

33 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

37 30 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

41 35 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

40 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

45 45 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

49 50 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

53 55 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

• Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

• • Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

• Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

• Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

• Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Sun, Moon Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Roost Flying status 10

Heals the user by half its max HP.

20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

49 Echoed Voice Normal special 15 40 100%

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

56 59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

73 Thunder Wave Electric status 20 90%

Paralyzes the target.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

95 85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

99 Breaking Swipe Dragon physical 15 60 100%

Lowers the target's Attack by one stage after inflicting damage.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R47 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R51 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R89 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links