Essentials
Abilities
- Clear Body
Prevents stats from being lowered by other Pokémon.
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Hidden Ability
- Cursed Body
Has a 30% chance of Disabling any move that hits the Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 885
- Galar
- 395
- Crown Tundra
- 110
Names
- Japanese
- ドラメシヤ (dorameshiya)
- ドラメシヤ
- Korean
- 드라꼰
- Chinese
- 多龍梅西亞
- 多龙梅西亚
- French
- Fantyrm
- German
- Grolldra
- Spanish
- Dreepy
- Italian
- Dreepy
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Dreepy | Drakloak Level up, starting at level 50 | Dragapult Level up, starting at level 60 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 1.3 | 229 | 260 | |
Attack | 29.0 | 188 | 219 | |
Defense | 2.5 | 128 | 159 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 3.1 | 128 | 159 | |
Speed | 65.4 | 232 | 263 | |
Total | 7.5 |
Flavor
Flavor Text
-
After being reborn as a ghost Pokémon, Dreepy wanders the areas it used to inhabit back when it was alive in prehistoric seas.
If this weak Pokémon is by itself, a mere child could defeat it. But if Dreepy has friends to help it train, it can evolve and become much stronger.
Sprites
Height
1'7.7"
0.5 m
Weight
4.4 lb
2.0 kg
Locations
Moves
Dragon and Ghost moves get STAB, and have their type highlighted in green.
Physical moves better suit Dreepy's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Confuse Ray | 10 | — | 100% | Confuses the target. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |