Essentials

Dreepy

Lingering Pokémon

Dreepy

Dragon Ghost

Abilities

Clear Body

Prevents stats from being lowered by other Pokémon.

Infiltrator

Bypasses Light Screen, Reflect, and Safeguard.

Hidden Ability

Cursed Body

Has a 30% chance of Disabling any move that hits the Pokémon.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 2
  • Electric ½
  • Fairy 2
  • Fighting 0
  • Fire ½
  • Flying 1
  • Ghost 2
  • Grass ½
  • Ground 1
  • Ice 2
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 8
National
885
Galar
395 Sword, Shield
Crown Tundra
110 Sword, Shield

Names

Japanese
ドラメシヤ (dorameshiya)
ドラメシヤ
Korean
드라꼰
Chinese
多龍梅西亞
多龙梅西亚
French
Fantyrm
German
Grolldra
Spanish
Dreepy
Italian
Dreepy

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
  • Dragon
Search:
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
54 Search:
Effort points
  • 1 Speed
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Dreepy Drakloak Level up, starting at level 50 Dragapult Level up, starting at level 60

Stats

Pctile Min IVs Max IVs
HP
28
1.3 229 260
Attack
60
29.0 188 219
Defense
30
2.5 128 159
Special Attack
40
14.4 148 179
Special Defense
30
3.1 128 159
Speed
82
65.4 232 263
Total
270
7.5

Flavor

Flavor Text

Generation 8
Sword

After being reborn as a ghost Pokémon, Dreepy wanders the areas it used to inhabit back when it was alive in prehistoric seas.

Shield

If this weak Pokémon is by itself, a mere child could defeat it. But if Dreepy has friends to help it train, it can evolve and become much stronger.

Sprites

Dreepy Dreepy

Miscellany

Species
Lingering Pokémon Search:
Color
Green Search:
Cry
???
Shape
???

Height

Trainer dude

Dreepy
5

1'7.7"
0.5 m

Weight

Trainer dudette

Dreepy
20

4.4 lb
2.0 kg

Locations

Moves

Dragon and Ghost moves get STAB, and have their type highlighted in green.

Physical moves better suit Dreepy's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Confuse Ray Ghost status 10 100%

Confuses the target.

• Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• Double Team Normal status 15

Raises the user's evasion by one stage.

• Dragon Tail Dragon physical 10 60 90% -6

Ends wild battles. Forces trainers to switch Pokémon.

• Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
14 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

External Links