Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Hidden Ability
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 116
- Kanto
- 116
- Original Johto
- 186
- Original Hoenn
- 184
- Updated Johto
- 190
- Coastal Kalos
- 39
- New Hoenn
- 193
- Let’s Go Kanto
- 116
- Isle of Armor
- 198
Names
- Japanese
- タッツー (tattsuu)
- タッツー
- Official roomaji
- Tattu
- Korean
- 쏘드라
- Chinese
- 墨海馬
- 墨海马
- French
- Hypotrempe
- German
- Seeper
- Spanish
- Horsea
- Italian
- Horsea
Breeding
Compatibility
Training
Wild held items
5% | Dragon Scale | |
nothing | ||
5% | Dragon Scale | |
5% | Dragon Scale | |
5% | Dragon Scale | |
5% | Dragon Scale | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Horsea | Seadra Level up, starting at level 32 | Kingdra Trade, while holding a Dragon Scale |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 2.1 | 233 | 264 | |
Attack | 8.5 | 148 | 179 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 54.1 | 208 | 239 | |
Special Defense | 1.3 | 118 | 149 | |
Speed | 41.2 | 188 | 219 | |
Total | 12.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/12/16
Flavor
Flavor Text
-
If it senses any danger, it will vigorously spray water or a special type of ink from its mouth.
-
Horsea makes its home in oceans with gentle currents. If this Pokémon is under attack, it spits out pitch-black ink and escapes.
They swim with dance-like motions and cause whirlpools to form. Horsea compete to see which of them can generate the biggest whirlpool.
Sprites
Height
1'3.7"
0.4 m
Weight
17.6 lb
8.0 kg
Locations
- Red
-
- Blue
- Yellow
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- FireRed
-
- Bond Bridge
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Green Path
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 24
- Route 4
- S.S. Anne
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Water Labyrinth
- Water Path
- Bond Bridge
- Cerulean City
- Cinnabar Island
- Five Island
- Five Isle Meadow
- Green Path
- Icefall Cave, waterfall
- Kindle Road
- Memorial Pillar
- One Island
- Outcast Island
- Pallet Town
- Resort Gorgeous
- Route 10
- Route 11
- Route 12
- Route 13
- Route 24
- Route 4
- S.S. Anne
- Sea Route 19
- Sea Route 20
- Sea Route 21
- Seafoam Islands, B3F
- Seafoam Islands, B4F
- Tanoby Ruins
- Trainer Tower
- Treasure Beach
- Vermilion City
- Water Labyrinth
- Water Path
- LeafGreen
-
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black
- White
- Black 2
- White 2
- X
- Y
Pal Park
- Area
- Sea
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Special moves better suit Horsea's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | — | — | — | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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19 | 8 | 8 | 4 | 4 | 4 | 4 | 5 | 5 | 6 | 5 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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10 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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24 | 15 | 15 | 8 | 8 | 8 | 8 | 9 | 9 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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11 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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30 | 22 | 22 | 11 | 11 | 11 | 13 | 13 | 9 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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29 | 29 | 17 | 17 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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15 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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14 | 14 | 14 | 14 | 15 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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20 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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18 | 18 | 18 | 18 | 21 | 21 | 18 | 25 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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26 | 26 | 24 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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27 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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37 | 36 | 36 | 23 | 23 | 23 | 23 | 33 | 30 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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35 | Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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26 | 26 | 26 | 26 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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30 | 30 | 30 | 30 | 31 | 31 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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36 | 36 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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45 | 43 | 43 | 35 | 35 | 35 | 35 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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50 | 38 | 38 | 38 | 38 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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42 | 42 | 42 | 42 | 41 | 41 | 36 | 40 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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42 | 45 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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46 | 46 | 50 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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55 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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52 | 52 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Splash | 40 | — | — | Does nothing. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flip Turn | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | 21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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25 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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29 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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34 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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39 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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47 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 51 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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54 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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59 | 59 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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H3 | H3 | H3 | H3 | H3 | H3 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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55 | R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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H7 | H7 | H7 | H7 | H5 | 98 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R51 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |