Essentials
Abilities
- Strong Jaw
Strengthens biting moves to 1.5× their power.
- Shell Armor
Protects against critical hits.
Hidden Ability
- Swift Swim
Doubles Speed during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 833
- Galar
- 42
- Isle of Armor
- 56
Names
- Japanese
- カムカメ (kamukame)
- カムカメ
- Korean
- 깨물부기
- Chinese
- 咬咬龜
- 咬咬龟
- French
- Khélocrok
- German
- Kamehaps
- Spanish
- Chewtle
- Italian
- Chewtle
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Chewtle | Drednaw Level up, starting at level 22 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.4 | 273 | 304 | |
Attack | 33.0 | 196 | 227 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 11.0 | 144 | 175 | |
Special Defense | 7.7 | 144 | 175 | |
Speed | 21.8 | 156 | 187 | |
Total | 9.7 |
Flavor
Flavor Text
-
Apparently the itch of its teething impels it to snap its jaws at anything in front of it.
It starts off battles by attacking with its rock-hard horn, but as soon as the opponent flinches, this Pokémon bites down and never lets go.
Sprites
Height
0'11.8"
0.3 m
Weight
18.7 lb
8.5 kg
Locations
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Chewtle's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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14 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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28 | Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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35 | Jaw Lock | 10 | 80 | 100% | XXX new effect for jaw-lock |
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42 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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49 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |