Essentials
Pokédex Numbers
- Introduced in
- National
- 1
- Kanto
- 1
- Original Johto
- 226
- Updated Johto
- 231
- Central Kalos
- 80
- Let’s Go Kanto
- 1
- Isle of Armor
- 68
Names
- Japanese
- フシギダネ (fushigidane)
- フシギダネ
- Official roomaji
- Fushigidane
- Korean
- 이상해씨
- Chinese
- 妙蛙種子
- 妙蛙种子
- French
- Bulbizarre
- German
- Bisasam
- Spanish
- Bulbasaur
- Italian
- Bulbasaur
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Bulbasaur | Ivysaur Level up, starting at level 16 | Venusaur Level up, starting at level 32 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 15.5 | 263 | 294 | |
Attack | 15.0 | 166 | 197 | |
Defense | 19.5 | 166 | 197 | |
Special Attack | 48.6 | 198 | 229 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 23.9 | 158 | 189 | |
Total | 20.5 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 9/13/17
Flavor
Flavor Text
-
It can go for days without eating a single morsel. In the bulb on its back, it stores energy.
-
There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger.
While it is young, it uses the nutrients that are stored in the seed on its back in order to grow.
Sprites
Height
2'3.6"
0.7 m
Weight
15.2 lb
6.9 kg
Locations
- Red
- Blue
- Yellow
- FireRed
- LeafGreen
- HeartGold
- SoulSilver
- X
- Y
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Grass and Poison moves get STAB, and have their type highlighted in green.
Special moves better suit Bulbasaur's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | 7 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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13 | 10 | 10 | 10 | 9 | 9 | 9 | 9 | 9 | 7 | 9 | 5 | 3 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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9 | Vine Whip | 25 | 45 | 100% | Inflicts regular damage with no additional effect. |
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6 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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20 | 15 | 15 | 15 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Poison Powder | 35 | — | 75% | Poisons the target. |
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9 | 9 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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14 | Poison Powder | 35 | — | 75% | Poisons the target. |
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27 | 12 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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15 | Poison Powder | 35 | — | 75% | Poisons the target. |
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15 | 15 | 15 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 14 | 15 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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18 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 18 | 21 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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20 | 20 | 20 | 19 | 19 | 19 | 19 | 19 | 19 | 19 | 23 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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25 | 25 | 25 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 24 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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27 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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34 | 32 | 32 | 32 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 27 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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41 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 32 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 30 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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33 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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39 | 39 | 39 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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37 | 37 | 37 | 37 | 37 | 37 | 37 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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48 | 46 | 46 | 46 | 36 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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Magical Leaf | 20 | 60 | — | Never misses. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||||
10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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02 | 02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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06 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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09 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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39 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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12 | 12 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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13 | 13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 45 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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53 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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40 | 40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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49 | 49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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53 | 53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R72 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |