Essentials
Abilities
- Illuminate
Doubles the wild encounter rate.
- Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Hidden Ability
- Rain Dish
Heals for 1/16 max HP after each turn during rain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 755
- Original Alola
- 145
- Updated Alola
- 178
- Galar
- 340
Names
- Japanese
- ネマシュ (nemashu)
- ネマシュ
- Korean
- 자마슈
- Chinese
- 睡睡菇
- 睡睡菇
- French
- Spododo
- German
- Bubungus
- Spanish
- Morelull
- Italian
- Morelull
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Morelull | Shiinotic Level up, starting at level 24 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.3 | 253 | 284 | |
Attack | 5.9 | 138 | 169 | |
Defense | 29.0 | 178 | 209 | |
Special Attack | 48.6 | 198 | 229 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 1.3 | 98 | 129 | |
Total | 9.9 |
Flavor
Flavor Text
-
It scatters spores that flicker and glow. Anyone seeing these lights falls into a deep slumber.
As it drowses the day away, it nourishes itself by sucking from tree roots. It wakens at the fall of night, wandering off in search of a new tree.
It scatters its shining spores around itself. Even though they’re dangerous, nighttime tours of forests where Morelull live are popular.
It likes damp dark places. When night falls, the spores filling the caps of its mushrooms glow.
-
Pokémon living in the forest eat the delicious caps on Morelull’s head. The caps regrow overnight.
Morelull live in forests that stay dark even during the day. They scatter flickering spores that put enemies to sleep.
Sprites
Height
0'7.9"
0.2 m
Weight
3.3 lb
1.5 kg
Locations
Moves
Grass and Fairy moves get STAB, and have their type highlighted in green.
Special moves better suit Morelull's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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4 | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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8 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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11 | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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4 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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8 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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15 | 12 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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18 | 16 | Sleep Powder | 15 | — | 75% | Puts the target to sleep. |
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22 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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25 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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20 | Moonlight | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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25 | Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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29 | 28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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32 | Strength Sap | 10 | — | 100% | Heals the user by the target's current Attack stat and lowers the target's Attack by one stage. |
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32 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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36 | 36 | Spore | 15 | — | 100% | Puts the target to sleep. |
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39 | 40 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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43 | 44 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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46 | Spotlight | 15 | — | — | 3 | Forces the target's opponents to aim at the target for the rest of the turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Poison Powder | 35 | — | 75% | Poisons the target. |
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Stun Spore | 30 | — | 75% | Paralyzes the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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87 | Draining Kiss | 10 | 50 | 100% | Drains 75% of the damage inflicted to heal the user. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R96 | Pollen Puff | 15 | 90 | 100% | Damages opponents, but heals allies for 50% of their max HP. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |