Essentials

Maractus

Cactus Pokémon

Maractus

Grass

Abilities

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Chlorophyll

Doubles Speed during strong sunlight.

Hidden Ability

Storm Drain

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 5
National
556
Original Unova
62 Black, White
Updated Unova
119 Black 2, White 2
Galar
296 Sword, Shield

Names

Japanese
マラカッチ (marakacchi)
マラカッチ
Korean
마라카치
Chinese
沙鈴仙人掌
沙铃仙人掌
French
Maracachi
German
Maracamba
Spanish
Maractus
Italian
Maractus

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Grass
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
161 Search:
Effort points
  • 2 Special Attack
Capture rate
255 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Miracle Seed Miracle Seed
Generation 6 5% Miracle Seed Miracle Seed
Sun, Moon, Ultra Sun, Ultra Moon 5% Miracle Seed Miracle Seed
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Maractus

Stats

Pctile Min IVs Max IVs
HP
75
65.0 323 354
Attack
86
61.7 240 271
Defense
67
46.3 202 233
Special Attack
106
85.1 280 311
Special Defense
67
47.3 202 233
Speed
60
41.2 188 219
Total
461
51.6

Flavor

Flavor Text

Generation 8
Sword

With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.

Shield

Once each year, this Pokémon scatters its seeds. They’re jam-packed with nutrients, making them a precious food source out in the desert.

Sprites

Maractus Maractus

Miscellany

Species
Cactus Pokémon Search:
Color
Green Search:
Cry
Footprint
Maractus
Shape
Alvine Search:

Height

Trainer dude

Maractus
10

3'3.4"
1.0 m

Weight

Trainer dudette

Maractus
280

61.7 lb
28.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Grass moves get STAB, and have their type highlighted in green.

Special moves better suit Maractus's higher Special Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Cotton Guard Grass status 10

Raises the user's Defense by three stages.

After You Normal status 15

Makes the target act next this turn.

Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

3 3 3 3 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

After You Normal status 15

Makes the target act next this turn.

Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

6 6 6 6 4 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

10 10 10 10 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

13 13 13 13 8 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

15 15 15 15 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

18 18 18 18 Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

22 22 22 22 Needle Arm Grass physical 15 60 100%

Has a 30% chance to make the target flinch.

12 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

16 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

20 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

26 26 26 26 24 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

29 29 29 29 Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

33 33 33 33 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

38 38 38 38 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

42 42 42 42 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

28 Sweet Scent Normal status 20 100%

Lowers the target's evasion by one stage.

32 Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

36 Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

40 Cotton Spore Grass status 40 100%

Lowers the target's Speed by two stages.

45 45 45 45 44 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

48 48 48 Petal Blizzard Grass physical 15 90 100%

Inflicts regular damage.

50 50 50 50 48 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

55 55 55 55 Cotton Guard Grass status 10

Raises the user's Defense by three stages.

57 57 57 57 After You Normal status 15

Makes the target act next this turn.

52 Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

56 Petal Dance Grass special 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

60 Cotton Guard Grass status 10

Raises the user's Defense by three stages.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

• • • • Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

• • • • Grass Whistle Grass status 15 55%

Puts the target to sleep.

• • • Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

• • • • Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

• • • • Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

• • • • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • • • • Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

• • • • • Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Spiky Shield Grass status 10 4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Grassy Glide Grass physical 20 70 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
07 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

50 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

88 Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

86 86 86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R23 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R42 Hyper Voice Normal special 10 90 100%

Inflicts regular damage with no additional effect.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R59 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R71 Leaf Storm Grass special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

96 96 96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links