Essentials
Abilities
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
- Chlorophyll
Doubles Speed during strong sunlight.
Hidden Ability
- Storm Drain
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 556
- Original Unova
- 62
- Updated Unova
- 119
- Galar
- 296
Names
- Japanese
- マラカッチ (marakacchi)
- マラカッチ
- Korean
- 마라카치
- Chinese
- 沙鈴仙人掌
- 沙铃仙人掌
- French
- Maracachi
- German
- Maracamba
- Spanish
- Maractus
- Italian
- Maractus
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Maractus |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.0 | 323 | 354 | |
Attack | 61.7 | 240 | 271 | |
Defense | 46.3 | 202 | 233 | |
Special Attack | 85.1 | 280 | 311 | |
Special Defense | 47.3 | 202 | 233 | |
Speed | 41.2 | 188 | 219 | |
Total | 51.6 |
Flavor
Flavor Text
-
With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.
Once each year, this Pokémon scatters its seeds. They’re jam-packed with nutrients, making them a precious food source out in the desert.
Sprites
Height
3'3.4"
1.0 m
Weight
61.7 lb
28.0 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Grass moves get STAB, and have their type highlighted in green.
Special moves better suit Maractus's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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— | — | — | After You | 15 | — | — | Makes the target act next this turn. |
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— | — | — | — | — | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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3 | 3 | 3 | 3 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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— | After You | 15 | — | — | Makes the target act next this turn. |
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— | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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6 | 6 | 6 | 6 | 4 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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10 | 10 | 10 | 10 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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13 | 13 | 13 | 13 | 8 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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15 | 15 | 15 | 15 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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18 | 18 | 18 | 18 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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22 | 22 | 22 | 22 | Needle Arm | 15 | 60 | 100% | Has a 30% chance to make the target flinch. |
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12 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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16 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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20 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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26 | 26 | 26 | 26 | 24 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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29 | 29 | 29 | 29 | Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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33 | 33 | 33 | 33 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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38 | 38 | 38 | 38 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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42 | 42 | 42 | 42 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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28 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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32 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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36 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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40 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
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45 | 45 | 45 | 45 | 44 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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48 | 48 | 48 | Petal Blizzard | 15 | 90 | 100% | Inflicts regular damage. |
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50 | 50 | 50 | 50 | 48 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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55 | 55 | 55 | 55 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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57 | 57 | 57 | 57 | After You | 15 | — | — | Makes the target act next this turn. |
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52 | Acupressure | 30 | — | — | Raises one of a friendly Pokémon's stats at random by two stages. |
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56 | Petal Dance | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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60 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||
• | • | • | Spiky Shield | 10 | — | — | 4 | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
07 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R23 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |