Essentials

Grookey

Chimp Pokémon

Grookey

Grass

Abilities

Overgrow

Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Grassy Surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

Damage Taken

  • Bug 2
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 1
  • Poison 2
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 8
National
810
Galar
1 Sword, Shield

Names

Japanese
サルノリ (sarunori)
サルノリ
Korean
흥나숭
Chinese
敲音猴
敲音猴
French
Ouistempo
German
Chimpep
Spanish
Grookey
Italian
Grookey

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Field
  • Grass
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
62 Search:
Effort points
  • 1 Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Grookey Thwackey Level up, starting at level 16 Rillaboom Level up, starting at level 35

Stats

Pctile Min IVs Max IVs
HP
50
22.4 273 304
Attack
65
35.8 198 229
Defense
50
22.5 168 199
Special Attack
40
14.4 148 179
Special Defense
40
10.0 148 179
Speed
65
47.4 198 229
Total
310
18.4

Flavor

Flavor Text

Generation 8
Sword

When it uses its special stick to strike up a beat, the sound waves produced carry revitalizing energy to the plants and flowers in the area.

Shield

It attacks with rapid beats of its stick. As it strikes with amazing speed, it gets more and more pumped.

Sprites

Grookey Grookey

Miscellany

Species
Chimp Pokémon Search:
Color
Green Search:
Cry
???
Shape
???

Height

Trainer dude

Grookey
3

0'11.8"
0.3 m

Weight

Trainer dudette

Grookey
50

11.0 lb
5.0 kg

Locations

Moves

Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Grookey's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Scratch Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Growl Normal status 40 100%

Lowers the target's Attack by one stage.

6 Branch Poke Grass physical 40 40 100%

Inflicts regular damage with no additional effect.

8 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

12 Razor Leaf Grass physical 25 55 95%

Has an increased chance for a critical hit.

17 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

20 Knock Off Dark physical 20 65 100%

Target drops its held item.

24 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

28 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

32 Wood Hammer Grass physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

36 Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

• Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

• Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

• Nature Power Normal status 20

Uses a move which depends upon the terrain.

• Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

• Worry Seed Grass status 10 100%

Changes the target's ability to Insomnia.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Grass Pledge Grass special 10 80 100%

With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.

Sword, Shield Grassy Glide Grass physical 20 70 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

10 Magical Leaf Grass special 20 60

Never misses.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

12 Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

94 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

External Links