Essentials
Abilities
- Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 179
- Original Johto
- 53
- Updated Johto
- 53
- Updated Unova
- 25
- Coastal Kalos
- 127
- Updated Alola
- 162
Names
- Japanese
- メリープ (meriipu)
- メリープ
- Official roomaji
- Merriep
- Korean
- 메리프
- Chinese
- 咩利羊
- 咩利羊
- French
- Wattouat
- German
- Voltilamm
- Spanish
- Mareep
- Italian
- Mareep
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Mareep | Flaaffy Level up, starting at level 15 | Ampharos Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.4 | 283 | 314 | |
Attack | 8.5 | 148 | 179 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 48.6 | 198 | 229 | |
Special Defense | 15.4 | 158 | 189 | |
Speed | 13.3 | 138 | 169 | |
Total | 9.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/13/15
Flavor
Flavor Text
-
Clothing made from Mareep’s fleece is easily charged with static electricity, so a special process is used on it.
Rubbing its fleece generates electricity. You’ll want to pet it because it’s cute, but if you use your bare hand, you’ll get a painful shock.
Sprites
Height
1'11.6"
0.6 m
Weight
17.2 lb
7.8 kg
Locations
- Gold
- Silver
- Emerald
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black 2
- White 2
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Mareep's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
— | — | 5 | 5 | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
|||
4 | 4 | 4 | 4 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||||
9 | 9 | 10 | 10 | 8 | 8 | 8 | 8 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
|||
16 | 16 | 14 | 14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||||
23 | 23 | 19 | 19 | 11 | 11 | 11 | 11 | Cotton Spore | 40 | — | 100% | Lowers the target's Speed by two stages. |
|||
23 | 23 | 15 | 15 | 15 | 15 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||||
28 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
||||||||||
32 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
||||||||||
18 | 18 | 18 | 18 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||
30 | 30 | 37 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
||||||||
28 | 22 | 22 | 22 | 22 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
||||||
25 | 25 | 25 | 25 | Confuse Ray | 10 | — | 100% | Confuses the target. |
|||||||
41 | 29 | 29 | 29 | 29 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||||
32 | 32 | 32 | 32 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
|||||||
32 | 36 | 36 | 36 | 36 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
||||||
37 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
||||||||||
41 | 39 | 39 | 39 | 39 | Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
||||||
46 | 43 | 43 | 43 | 43 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
||||||
50 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||||||||
37 | 37 | 46 | 55 | 46 | 46 | 46 | 46 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
|||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
|||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||
Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
|||||||||||
Eerie Impulse | 15 | — | 100% | Lowers the target's Special Attack by two stages. |
|||||||||||
Electric Terrain | 10 | — | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
|||||||||||
Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
|||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||||
Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
|||||||||||
Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
|||||||||||
Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
|||||||||||
Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
|||||||||||
Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||||||||||
Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
|||||||||||
Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
|||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
|||||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
|||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
|||||||||||
Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
|||||||||||
Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||||||||||
Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
|||||||||||
Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
|||||||||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||||||||
Mimic | 10 | — | — | Copies the target's last used move. |
|||||||||||
Shock Wave | 20 | 60 | — | Never misses. |
|||||||||||
Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
|||||||||||
Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||||||||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||||||||
Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||||||||
Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||||||||
Swift | 20 | 60 | — | Never misses. |
|||||||||||
Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||||||||
Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
|||||||||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
|||
07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
||||||||||
10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
|||
16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
||||
13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||||||||
17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
|||
20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
||||||
20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
|||
23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
||||||||
24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||
25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
|||
27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
|||
32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
|||
34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
|||||||||
42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
|||||||||
34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||||||||
35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
39 | Swift | 20 | 60 | — | Never misses. |
||||||||||
40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
||||||||||
44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||||
49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
||||||
57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
|||||
58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||||||||
H5 | H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
||||
73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||||
78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
||||||||||
82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||||
83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
||||||||||
87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
|||||
88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||||||
90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||||
93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
||||||
94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
||||||||||
100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |