Essentials
Pokédex Numbers
- Introduced in
- National
- 676
- Central Kalos
- 93
- Updated Alola
- 30
Names
- Japanese
- トリミアン (torimian)
- トリミアン
- Korean
- 트리미앙
- Chinese
- 多麗米亞
- 多丽米亚
- French
- Couafarel
- German
- Coiffwaff
- Spanish
- Furfrou
- Italian
- Furfrou
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Furfrou |
Furfrou Forms
Forms only differ in appearance. Furfrou's trim can be changed at any time in Friseur Furfrou in Lumiose City. It reverts to its Natural Form after five days unless trimmed again, or if it is deposited in the PC.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.0 | 323 | 354 | |
Attack | 53.0 | 228 | 259 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 48.6 | 198 | 229 | |
Special Defense | 75.1 | 248 | 279 | |
Speed | 86.3 | 272 | 303 | |
Total | 54.4 |
Flavor
Flavor Text
-
There was an era when aristocrats would compete to see who could trim their Furfrou’s fur into the most exquisite style.
Left alone, its fur will grow longer and longer, but it will only allow someone it trusts to cut it.
Sprites
Height
3'11.2"
1.2 m
Weight
61.7 lb
28.0 kg
Locations
- X
- Y
Moves
Normal moves get STAB, and have their type highlighted in green.
Physical moves better suit Furfrou's higher Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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5 | 5 | 5 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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9 | 9 | 9 | Baby-Doll Eyes | 30 | — | 100% | 1 | Lowers the target's Attack by one stage. |
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12 | 12 | 12 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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15 | 15 | 15 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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22 | 22 | 22 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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27 | 27 | 27 | Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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33 | 33 | 33 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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35 | 35 | 35 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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38 | 38 | 38 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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42 | 42 | 42 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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48 | 48 | 48 | Cotton Guard | 10 | — | — | Raises the user's Defense by three stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Refresh | 20 | — | — | Cleanses the user of a burn, paralysis, or poison. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | ||||||||||
Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |