Essentials
Abilities
- Shed Skin
Has a 33% chance of curing any major status ailment after each turn.
Hidden Ability
- Infiltrator
Bypasses Light Screen, Reflect, and Safeguard.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 336
- Original Hoenn
- 124
- Updated Unova
- 187
- Coastal Kalos
- 6
- New Hoenn
- 129
Names
- Japanese
- ハブネーク (habuneeku)
- ハブネーク
- Official roomaji
- Habunake
- Korean
- 세비퍼
- Chinese
- 飯匙蛇
- 饭匙蛇
- French
- Séviper
- German
- Vipitis
- Spanish
- Seviper
- Italian
- Seviper
Breeding
Compatibility
Training
- Base EXP
- 160
- Effort points
-
- 1 Attack
- 1 Special Attack
- Capture rate
- 90
- Base happiness
- 70
- Growth rate
- fast then very slow
Wild held items
nothing | ||
nothing | ||
nothing | ||
100% | Persim Berry | |
5% | Shed Shell | |
5% | Shed Shell | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Seviper |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 61.4 | 319 | 350 | |
Attack | 74.8 | 268 | 299 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 80.6 | 268 | 299 | |
Special Defense | 37.1 | 188 | 219 | |
Speed | 47.4 | 198 | 229 | |
Total | 50.1 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/16/20
Flavor
Flavor Text
Sprites
Height
8'10.3"
2.7 m
Weight
115.7 lb
52.5 kg
Locations
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- Black
- White
- Black 2
- White 2
- Y
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Poison moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | — | — | — | — | — | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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7 | 7 | 7 | 7 | — | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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— | — | — | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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10 | 10 | 10 | 10 | 5 | 5 | 4 | 4 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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9 | 7 | 6 | Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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16 | 16 | 16 | 16 | 12 | 12 | 10 | 9 | Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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11 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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19 | 19 | 19 | 19 | 16 | 16 | 13 | 14 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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20 | 20 | 16 | 16 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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25 | 25 | 25 | 25 | 23 | 23 | 19 | 19 | Glare | 30 | — | 100% | Paralyzes the target. |
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28 | 28 | 28 | 28 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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34 | 34 | 34 | 34 | 27 | 27 | 22 | 21 | Poison Fang | 15 | 50 | 100% | Has a 50% chance to badly poison the target. |
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37 | 37 | 37 | 37 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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28 | 25 | 24 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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31 | 31 | 28 | 26 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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34 | 34 | 31 | 29 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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34 | 31 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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43 | 43 | 43 | 43 | 38 | 38 | 37 | 34 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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46 | 46 | 46 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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52 | 52 | 52 | 42 | 42 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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55 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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36 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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45 | 45 | 40 | 39 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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46 | 43 | 41 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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49 | 48 | 46 | 44 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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55 | 55 | 61 | 53 | 50 | 49 | 46 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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64 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Switcheroo | 10 | — | 100% | User and target swap items. |
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Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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67 | 67 | 67 | 67 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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78 | 78 | 78 | 78 | 78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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81 | 81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | 82 | 82 | 82 | 82 | Dragon Tail | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |