Ability list
ID | Gen | Name | Summary |
---|---|---|---|
76 | Air Lock | Negates all effects of weather, but does not prevent the weather itself. |
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71 | Arena Trap | Prevents opponents from fleeing or switching out. Eluded by Flying-types and Pokémon in the air. |
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4 | Battle Armor | Protects against critical hits. |
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66 | Blaze | Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less. |
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34 | Chlorophyll | Doubles Speed during strong sunlight. |
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29 | Clear Body | Prevents stats from being lowered by other Pokémon. |
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13 | Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
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16 | Color Change | Changes type to match when hit by a damaging move. |
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14 | Compound Eyes | Increases moves' accuracy to 1.3×. |
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56 | Cute Charm | Has a 30% chance of infatuating attacking Pokémon on contact. |
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6 | Damp | Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle. |
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2 | Drizzle | Summons rain that lasts indefinitely upon entering battle. |
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70 | Drought | Summons strong sunlight that lasts indefinitely upon entering battle. |
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48 | Early Bird | Makes sleep pass twice as quickly. |
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27 | Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
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49 | Flame Body | Has a 30% chance of burning attacking Pokémon on contact. |
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18 | Flash Fire | Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
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59 | Forecast | Changes Castform's type and form to match the weather. |
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62 | Guts | Increases Attack to 1.5× with a major status ailment. |
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37 | Huge Power | Doubles Attack in battle. |
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55 | Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
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52 | Hyper Cutter | Prevents Attack from being lowered by other Pokémon. |
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35 | Illuminate | Doubles the wild encounter rate. |
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17 | Immunity | Prevents poison. |
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39 | Inner Focus | Prevents flinching. |
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15 | Insomnia | Prevents sleep. |
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22 | Intimidate | Lowers opponents' Attack one stage upon entering battle. |
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51 | Keen Eye | Prevents accuracy from being lowered. |
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26 | Levitate | Evades Ground moves. |
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31 | Lightning Rod | Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
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7 | Limber | Prevents paralysis. |
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64 | Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. |
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40 | Magma Armor | Prevents freezing. |
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42 | Magnet Pull | Prevents Steel opponents from fleeing or switching out. |
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63 | Marvel Scale | Increases Defense to 1.5× with a major status ailment. |
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58 | Minus | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. |
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30 | Natural Cure | Cures any major status ailment upon switching out. |
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12 | Oblivious | Prevents infatuation and protects against Captivate. |
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65 | Overgrow | Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less. |
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20 | Own Tempo | Prevents confusion. |
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53 | Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
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57 | Plus | Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus. |
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38 | Poison Point | Has a 30% chance of poisoning attacking Pokémon on contact. |
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46 | Pressure | Increases the PP cost of moves targetting the Pokémon by one. |
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74 | Pure Power | Doubles Attack in battle. |
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44 | Rain Dish | Heals for 1/16 max HP after each turn during rain. |
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69 | Rock Head | Protects against recoil damage. |
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24 | Rough Skin | Damages attacking Pokémon for 1/8 their max HP on contact. |
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50 | Run Away | Ensures success fleeing from wild battles. |
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45 | Sand Stream | Summons a sandstorm that lasts indefinitely upon entering battle. |
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8 | Sand Veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
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32 | Serene Grace | Doubles the chance of moves' extra effects occurring. |
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23 | Shadow Tag | Prevents opponents from fleeing or switching out. |
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61 | Shed Skin | Has a 33% chance of curing any major status ailment after each turn. |
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75 | Shell Armor | Protects against critical hits. |
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19 | Shield Dust | Protects against incoming moves' extra effects. |
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43 | Soundproof | Protects against sound-based moves. |
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3 | Speed Boost | Raises Speed one stage after each turn. |
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9 | Static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
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1 | Stench | Has a 10% chance of making target Pokémon flinch with each hit. |
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60 | Sticky Hold | Prevents a held item from being removed by other Pokémon. |
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5 | Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
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21 | Suction Cups | Prevents being forced out of battle by other Pokémon's moves. |
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68 | Swarm | Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less. |
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33 | Swift Swim | Doubles Speed during rain. |
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28 | Synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. |
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47 | Thick Fat | ||
67 | Torrent | Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less. |
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36 | Trace | Copies an opponent's ability upon entering battle. |
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54 | Truant | Skips every second turn. |
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72 | Vital Spirit | Prevents sleep. |
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10 | Volt Absorb | Absorbs Electric moves, healing for 1/4 max HP. |
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11 | Water Absorb | Absorbs Water moves, healing for 1/4 max HP. |
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41 | Water Veil | Prevents burns. |
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73 | White Smoke | Prevents stats from being lowered by other Pokémon. |
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25 | Wonder Guard | Protects against damaging moves that are not super effective. |
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91 | Adaptability | Increases the same-type attack bonus from 1.5× to 2×. |
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106 | Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
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83 | Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
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107 | Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move. |
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123 | Bad Dreams | Damages sleeping opponents for 1/8 their max HP after each turn. |
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88 | Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
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87 | Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP. |
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111 | Filter | Decreases damage taken from super-effective moves by 1/4. |
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122 | Flower Gift | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. |
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108 | Forewarn | Reveals the opponents' strongest move upon entering battle. |
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119 | Frisk | Reveals an opponent's held item upon entering battle. |
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82 | Gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
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85 | Heatproof | Halves damage from Fire moves and burns. |
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118 | Honey Gather | The Pokémon may pick up Honey after battle. |
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93 | Hydration | Cures any major status ailment after each turn during rain. |
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115 | Ice Body | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. |
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89 | Iron Fist | Strengthens punch-based moves to 1.2× their power. |
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103 | Klutz | Prevents the Pokémon from using its held item in battle. |
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102 | Leaf Guard | Protects against major status ailments during strong sunlight. |
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98 | Magic Guard | Protects against damage not directly caused by a move. |
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104 | Mold Breaker | Bypasses targets' abilities if they could hinder or prevent a move. |
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78 | Motor Drive | Absorbs Electric moves, raising Speed one stage. |
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121 | Multitype | Changes Arceus's type and form to match its held Plate. |
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99 | No Guard | Ensures all moves used by and against the Pokémon hit. |
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96 | Normalize | Makes the Pokémon's moves all act Normal-type. |
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90 | Poison Heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. |
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95 | Quick Feet | Increases Speed to 1.5× with a major status ailment. |
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120 | Reckless | Strengthens recoil moves to 1.2× their power. |
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79 | Rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
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113 | Scrappy | Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon. |
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86 | Simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
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92 | Skill Link | Extends two-to-five-hit moves and Triple Kick to their full length every time. |
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112 | Slow Start | Halves Attack and Speed for five turns upon entering battle. |
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97 | Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
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81 | Snow Cloak | Increases evasion to 1.25× during hail. Protects against hail damage. |
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117 | Snow Warning | Summons hail that lasts indefinitely upon entering battle. |
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94 | Solar Power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
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116 | Solid Rock | Decreases damage taken from super-effective moves by 1/4. |
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100 | Stall | Makes the Pokémon move last within its move's priority bracket. |
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80 | Steadfast | Raises Speed one stage upon flinching. |
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114 | Storm Drain | Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. |
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105 | Super Luck | Raises moves' critical hit rates one stage. |
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77 | Tangled Feet | Doubles evasion when confused. |
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101 | Technician | Strengthens moves of 60 base power or less to 1.5× their power. |
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110 | Tinted Lens | Doubles damage inflicted with not-very-effective moves. |
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109 | Unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. |
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84 | Unburden | Doubles Speed upon using or losing a held item. |
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148 | Analytic | Strengthens moves to 1.3× their power when moving last. |
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145 | Big Pecks | Protects against Defense drops. |
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126 | Contrary | Inverts stat changes. |
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130 | Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. |
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129 | Defeatist | Halves Attack and Special Attack at 50% max HP or less. |
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128 | Defiant | Raises Attack two stages upon having any stat lowered. |
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138 | Flare Boost | Increases Special Attack to 1.5× when burned. |
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132 | Friend Guard | Decreases all direct damage taken by friendly Pokémon to 0.75×. |
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139 | Harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. |
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131 | Healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
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134 | Heavy Metal | Doubles the Pokémon's weight. |
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149 | Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. |
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150 | Imposter | Transforms upon entering battle. |
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151 | Infiltrator | Bypasses Light Screen, Reflect, and Safeguard. |
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160 | Iron Barbs | Damages attacking Pokémon for 1/8 their max HP on contact. |
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154 | Justified | Raises Attack one stage upon taking damage from a Dark move. |
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135 | Light Metal | Halves the Pokémon's weight. |
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156 | Magic Bounce | Reflects most non-damaging moves back at their user. |
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141 | Moody | Raises a random stat two stages and lowers another one stage after each turn. |
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153 | Moxie | Raises Attack one stage upon KOing a Pokémon. |
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136 | Multiscale | Halves damage taken from full HP. |
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152 | Mummy | Changes attacking Pokémon's abilities to Mummy on contact. |
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142 | Overcoat | Protects against damage from weather. |
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124 | Pickpocket | Steals attacking Pokémon's held items on contact. |
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143 | Poison Touch | Has a 30% chance of poisoning target Pokémon upon contact. |
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158 | Prankster | Raises non-damaging moves' priority by one stage. |
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155 | Rattled | Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move. |
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144 | Regenerator | Heals for 1/3 max HP upon switching out. |
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159 | Sand Force | Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. |
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146 | Sand Rush | Doubles Speed during a sandstorm. Protects against sandstorm damage. |
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157 | Sap Sipper | Absorbs Grass moves, raising Attack one stage. |
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125 | Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
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140 | Telepathy | Protects against friendly Pokémon's damaging moves. |
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164 | Teravolt | Bypasses targets' abilities if they could hinder or prevent moves. |
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137 | Toxic Boost | Increases Attack to 1.5× when poisoned. |
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163 | Turboblaze | Bypasses targets' abilities if they could hinder or prevent moves. |
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127 | Unnerve | Prevents opposing Pokémon from eating held Berries. |
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162 | Victory Star | Increases moves' accuracy to 1.1× for friendly Pokémon. |
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133 | Weak Armor | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. |
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147 | Wonder Skin | Lowers incoming non-damaging moves' base accuracy to exactly 50%. |
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161 | Zen Mode | Changes Darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. |
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184 | Aerilate | Turns the bearer's Normal moves into Flying moves and strengthens them to 1.3× their power. |
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165 | Aroma Veil | Protects allies against moves that affect their mental state. |
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188 | Aura Break | Makes Dark Aura and Fairy Aura weaken moves of their respective types. |
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171 | Bulletproof | Protects against bullet, ball, and bomb-based moves. |
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167 | Cheek Pouch | Restores HP upon eating a Berry, in addition to the Berry's effect. |
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172 | Competitive | Raises Special Attack by two stages upon having any stat lowered. |
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186 | Dark Aura | Strengthens Dark moves to 1.33× their power for all friendly and opposing Pokémon. |
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191 | Delta Stream | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. |
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190 | Desolate Land | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. |
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187 | Fairy Aura | Strengthens Fairy moves to 1.33× their power for all friendly and opposing Pokémon. |
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166 | Flower Veil | Protects friendly Grass Pokémon from having their stats lowered by other Pokémon. |
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169 | Fur Coat | Halves damage from physical attacks. |
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177 | Gale Wings | Raises Flying moves' priority by one stage. |
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183 | Gooey | Lowers attacking Pokémon's Speed by one stage on contact. |
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179 | Grass Pelt | Boosts Defense while Grassy Terrain is in effect. |
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170 | Magician | Steals the target's held item when the bearer uses a damaging move. |
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178 | Mega Launcher | Strengthens aura and pulse moves to 1.5× their power. |
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185 | Parental Bond | Lets the bearer hit twice with damaging moves. The second hit has half power. |
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182 | Pixilate | Turns the bearer's Normal moves into Fairy moves and strengthens them to 1.3× their power. |
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189 | Primordial Sea | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. |
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168 | Protean | Changes the bearer's type to match each move it uses. |
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174 | Refrigerate | Turns the bearer's Normal moves into Ice moves and strengthens them to 1.3× their power. |
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176 | Stance Change | Changes Aegislash to Blade Forme before using a damaging move, or Shield Forme before using King’s Shield. |
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173 | Strong Jaw | Strengthens biting moves to 1.5× their power. |
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175 | Sweet Veil | Prevents friendly Pokémon from sleeping. |
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180 | Symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. |
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181 | Tough Claws | Strengthens moves that make contact to 1.33× their power. |
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217 | Battery | Ally Pokémon's moves have their power increased to 1.3×. |
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210 | Battle Bond | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. |
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224 | Beast Boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. |
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201 | Berserk | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. |
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213 | Comatose | This Pokémon always acts as though it were Asleep. |
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212 | Corrosion | This Pokémon can inflict poison on Poison and Steel Pokémon. |
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216 | Dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. |
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219 | Dazzling | Opposing Pokémon cannot use priority attacks. |
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209 | Disguise | Prevents the first instance of battle damage. |
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226 | Electric Surge | When this Pokémon enters battle, it changes the terrain to Electric Terrain. |
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194 | Emergency Exit | This Pokémon automatically switches out when its HP drops below half. |
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218 | Fluffy | Damage from contact moves is halved. Damage from Fire moves is doubled. |
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230 | Full Metal Body | Other Pokémon cannot lower this Pokémon's stats. |
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206 | Galvanize | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. |
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229 | Grassy Surge | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. |
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215 | Innards Out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. |
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204 | Liquid Voice | Sound-based moves become Water-type. |
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203 | Long Reach | This Pokémon's moves do not make contact. |
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196 | Merciless | This Pokémon's moves critical hit against poisoned targets. |
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228 | Misty Surge | When this Pokémon enters battle, it changes the terrain to Misty Terrain. |
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233 | Neuroforce | XXX new effect for neuroforce |
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211 | Power Construct | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. |
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223 | Power of Alchemy | When an ally faints, this Pokémon gains its Ability. |
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232 | Prism Armor | Reduces super-effective damage to 0.75×. |
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227 | Psychic Surge | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. |
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214 | Queenly Majesty | Opposing Pokémon cannot use priority attacks. |
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225 | RKS System | Changes this Pokémon's type to match its held Memory. |
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222 | Receiver | When an ally faints, this Pokémon gains its Ability. |
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208 | Schooling | Wishiwashi becomes Schooling Form when its HP is 25% or higher. |
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231 | Shadow Shield | When this Pokémon has full HP, regular damage from moves is halved. |
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197 | Shields Down | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. |
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202 | Slush Rush | During Hail, this Pokémon has double Speed. |
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220 | Soul-Heart | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. |
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198 | Stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. |
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192 | Stamina | Raises this Pokémon's Defense by one stage when it takes damage from a move. |
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200 | Steelworker | This Pokémon's Steel moves have 1.5× power. |
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207 | Surge Surfer | Doubles this Pokémon's Speed on Electric Terrain. |
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221 | Tangling Hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. |
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205 | Triage | This Pokémon's healing moves have their priority increased by 3. |
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199 | Water Bubble | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. |
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195 | Water Compaction | Raises this Pokémon's Defense by two stages when it's hit by a Water move. |
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193 | Wimp Out | This Pokémon automatically switches out when its HP drops below half. |
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267 | As One | None | |
266 | As One | None | |
237 | Ball Fetch | None | |
264 | Chilling Neigh | None | |
238 | Cotton Down | None | |
261 | Curious Medicine | None | |
235 | Dauntless Shield | None | |
263 | Dragon’s Maw | None | |
255 | Gorilla Tactics | None | |
265 | Grim Neigh | None | |
241 | Gulp Missile | None | |
258 | Hunger Switch | None | |
248 | Ice Face | None | |
246 | Ice Scales | None | |
234 | Intrepid Sword | None | |
236 | Libero | None | |
250 | Mimicry | None | |
240 | Mirror Armor | None | |
256 | Neutralizing Gas | None | |
257 | Pastel Veil | None | |
253 | Perish Body | None | |
249 | Power Spot | None | |
239 | Propeller Tail | None | |
244 | Punk Rock | None | |
259 | Quick Draw | None | |
247 | Ripen | None | |
245 | Sand Spit | None | |
251 | Screen Cleaner | None | |
242 | Stalwart | None | |
243 | Steam Engine | None | |
252 | Steely Spirit | None | |
262 | Transistor | None | |
260 | Unseen Fist | None | |
254 | Wandering Spirit | None |