Essentials
Abilities
Hidden Ability
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 158
- Original Johto
- 7
- Updated Johto
- 7
Names
- Japanese
- ワニノコ (waninoko)
- ワニノコ
- Official roomaji
- Waninoko
- Korean
- 리아코
- Chinese
- 小鋸鱷
- 小锯鳄
- French
- Kaiminus
- German
- Karnimani
- Spanish
- Totodile
- Italian
- Totodile
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Totodile | Croconaw Level up, starting at level 18 | Feraligatr Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.4 | 273 | 304 | |
Attack | 35.8 | 198 | 229 | |
Defense | 40.8 | 196 | 227 | |
Special Attack | 18.7 | 156 | 187 | |
Special Defense | 18.1 | 164 | 195 | |
Speed | 21.2 | 154 | 185 | |
Total | 19.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/14/18
Flavor
Flavor Text
Sprites
Height
1'11.6"
0.6 m
Weight
20.9 lb
9.5 kg
Locations
- Gold
- Silver
- Crystal
- Emerald
- HeartGold
- SoulSilver
- Omega Ruby
- Alpha Sapphire
Pal Park
- Area
- Pond
- Score
- 50
- Rate
- 30
Moves
Water moves get STAB, and have their type highlighted in green.
Physical moves better suit Totodile's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | 7 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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22 | 22 | 22 | 22 | 22 | 22 | Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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22 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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29 | 29 | 29 | 29 | Chip Away | 20 | 70 | 100% | Ignores the target's stat modifiers. |
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29 | 29 | 29 | 34 | 34 | 34 | 34 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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34 | 34 | 34 | 36 | 36 | 36 | 36 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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36 | 36 | 41 | 41 | 41 | 41 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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36 | 41 | 41 | 43 | 43 | 43 | 43 | Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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41 | 43 | 43 | 48 | 48 | 48 | 48 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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13 | 13 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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20 | 20 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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27 | 27 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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35 | 35 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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43 | 43 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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52 | 52 | 43 | 48 | 48 | 50 | 50 | 50 | 50 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Aqua Jet | 20 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Metal Claw | 35 | 50 | 95% | Has a 10% chance to raise the user's Attack by one stage. |
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Mud Sport | 15 | — | — | Halves all Electric-type damage. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Aqua Tail | 10 | 90 | 90% | Inflicts regular damage with no additional effect. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pledge | 10 | 80 | 100% | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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02 | 02 | 02 | 02 | Dragon Claw | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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01 | 01 | 01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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33 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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75 | 75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H3 | H3 | H3 | H3 | H3 | H3 | H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H7 | H7 | H7 | H5 | H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |