Essentials
Abilities
Hidden Ability
- Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 812
- Galar
- 3
Names
- Japanese
- ゴリランダー (gorirandaa)
- ゴリランダー
- Korean
- 고릴타
- Chinese
- 轟擂金剛猩
- 轰擂金刚猩
- French
- Gorythmic
- German
- Gortrom
- Spanish
- Rillaboom
- Italian
- Rillaboom
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Grookey | Thwackey Level up, starting at level 16 | Rillaboom Level up, starting at level 35 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 89.8 | 373 | 404 | |
Attack | 90.3 | 318 | 349 | |
Defense | 73.0 | 248 | 279 | |
Special Attack | 41.0 | 188 | 219 | |
Special Defense | 50.8 | 208 | 239 | |
Speed | 68.0 | 238 | 269 | |
Total | 80.4 |
Flavor
Flavor Text
-
By drumming, it taps into the power of its special tree stump. The roots of the stump follow its direction in battle.
The one with the best drumming techniques becomes the boss of the troop. It has a gentle disposition and values harmony among its group.
Sprites
Height
6'10.7"
2.1 m
Weight
198.4 lb
90.0 kg
Locations
Moves
Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Rillaboom's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Branch Poke | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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12 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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19 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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24 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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30 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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38 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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46 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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54 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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62 | Boomburst | 10 | 140 | 100% | Inflicts regular damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Drum Beating | 10 | 80 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Grookey but not Rillaboom | ||||||||
Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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• | Drum Beating | 10 | 80 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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• | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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• | Noble Roar | 30 | — | 100% | Lowers the target's Attack and Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Frenzy Plant | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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12 | Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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88 | Grassy Terrain | 10 | — | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R93 | Darkest Lariat | 10 | 85 | 100% | Ignores the target's stat modifiers. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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R99 | Body Press | 10 | 80 | 100% | XXX new effect for body-press |