Essentials
Abilities
- Leaf Guard
Protects against major status ailments during strong sunlight.
Hidden Ability
- Contrary
Inverts stat changes.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 753
- Original Alola
- 143
- Updated Alola
- 176
- Isle of Armor
- 17
Names
- Japanese
- カリキリ (karikiri)
- カリキリ
- Korean
- 짜랑랑
- Chinese
- 偽螳草
- 伪螳草
- French
- Mimantis
- German
- Imantis
- Spanish
- Fomantis
- Italian
- Fomantis
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Fomantis | Lurantis Level up, during the day, starting at level 34 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 9.3 | 253 | 284 | |
Attack | 22.8 | 178 | 209 | |
Defense | 5.3 | 138 | 169 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 6.0 | 138 | 169 | |
Speed | 13.3 | 138 | 169 | |
Total | 4.7 |
Flavor
Flavor Text
-
During the day, it sleeps and soaks up light. When night falls, it walks around looking for a safer place to sleep.
They give off a sweet and refreshing scent. Cutiefly often gather near the tall grass where Fomantis are hiding.
When the sun rises, Fomantis spreads its four leaves and bathes in the sunlight. The tip of its head has a pleasant aroma.
It loves the sunshine. When it basks in the sunlight regularly, it grows up with vivid coloration.
-
When bathed in sunlight, this Pokémon emits a pleasantly sweet scent, which causes bug Pokémon to gather around it.
During the day, Fomantis basks in sunlight and sleeps peacefully. It wakes and moves around at night.
Sprites
Height
0'11.8"
0.3 m
Weight
3.3 lb
1.5 kg
Locations
Moves
Grass moves get STAB, and have their type highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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5 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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10 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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5 | Leafage | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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10 | 15 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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20 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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25 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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30 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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14 | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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19 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
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23 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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28 | 35 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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40 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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32 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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37 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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41 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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46 | 45 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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50 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dual Chop | 15 | 40 | 90% | Hits twice in one turn. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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46 | Weather Ball | 10 | 50 | 100% | If there be weather, this move has doubled power and the weather's type. |
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50 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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75 | R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R50 | Leaf Blade | 15 | 90 | 100% | Has an increased chance for a critical hit. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R71 | Leaf Storm | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |