Essentials

Araquanid

Water Bubble Pokémon

Araquanid

Water Bug

Abilities

Water Bubble

Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.

Hidden Ability

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting ½
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass 1
  • Ground ½
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
752
Original Alola
142 Sun, Moon
Updated Alola
175 Ultra Sun, Ultra Moon
Galar
215 Sword, Shield
Crown Tundra
92 Sword, Shield

Names

Japanese
オニシズクモ (onishizukumo)
オニシズクモ
Korean
깨비물거미
Chinese
滴蛛霸
滴蛛霸
French
Tarenbulle
German
Aranestro
Spanish
Araquanid
Italian
Araquanid

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Bug
Search:
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
159 Search:
Effort points
  • 2 Special Defense
Capture rate
100 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Sun, Moon, Ultra Sun, Ultra Moon 5% Mystic Water Mystic Water
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Dewpider Araquanid Level up, starting at level 22

Araquanid Forms

  • Araquanid
  • Totem Araquanid

Stats

Pctile Min IVs Max IVs
HP
68
51.4 309 340
Attack
70
42.0 208 239
Defense
92
75.7 252 283
Special Attack
50
26.9 168 199
Special Defense
132
97.6 332 363
Speed
42
20.3 152 183
Total
454
48.6

Flavor

Flavor Text

Generation 7
Sun

It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown.

Moon

Despite what its appearance suggests, it cares for others. If it finds vulnerable, weak Pokémon, it protectively brings them into its water bubble.

Ultra Sun

It usually passes its time in the water. When its belly is full, it stores its subdued prey in the water bubble on its head.

Ultra Moon

It has a habit of storing things it values in its water bubble. If its Trainer doesn’t watch out, Araquanid will try to put them in its bubble!

Generation 8
Sword

It launches water bubbles with its legs, drowning prey within the bubbles. This Pokémon can then take its time to savor its meal.

Shield

It acts as a caretaker for Dewpider, putting them inside its bubble and letting them eat any leftover food.

Sprites

Araquanid Araquanid

Miscellany

Species
Water Bubble Pokémon Search:
Color
Green Search:
Cry
???
Shape
Chitinous Search:

Height

Trainer dude

Araquanid
18

5'10.9"
1.8 m

Weight

Trainer dudette

Araquanid
820

180.8 lb
82.0 kg

Locations

Moves

Water and Bug moves get STAB, and have their type highlighted in green.

Physical moves better suit Araquanid's higher Attack, and have their class highlighted in green.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bubble Water special 30 40 100%

Has a 10% chance to lower the target's Speed by one stage.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Spider Web Bug status 10

Prevents the target from leaving battle.

Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

5 5 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

8 8 Spider Web Bug status 10

Prevents the target from leaving battle.

13 13 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

16 16 12 Bubble Beam Water special 20 65 100%

Has a 10% chance to lower the target's Speed by one stage.

21 21 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

26 26 16 Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

33 33 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

20 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

38 38 26 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

32 Soak Water status 20 100%

Changes the target's type to Water.

38 Entrainment Normal status 15 100%

Copies the user's ability onto the target.

45 45 44 Lunge Bug physical 15 80 100%

Lowers the target's Attack by one stage after inflicting damage.

50 50 Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

57 57 50 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

62 62 Entrainment Normal status 15 100%

Copies the user's ability onto the target.

56 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

62 Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Level up, learned by Dewpider but not Araquanid
Water Sport Water status 15

Halves all Fire-type damage.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Dewpider but not Araquanid
• • Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

• • • Power Split Psychic status 10

Averages Attack and Special Attack with the target.

• • • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • Sticky Web Bug status 20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

• • • Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Soak Water status 20 100%

Changes the target's type to Water.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Ultra Sun, Ultra Moon Sword, Shield Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Ultra Sun, Ultra Moon Sword, Shield Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Ultra Sun, Ultra Moon Sword, Shield Magic Room Psychic status 10

Negates held items for five turns.

Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Ultra Sun, Ultra Moon Sword, Shield Skitter Smack Bug physical 10 70 90%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Ultra Sun, Ultra Moon Sword, Shield Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

72 Magic Room Psychic status 10

Negates held items for five turns.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

55 55 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

79 79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

98 98 R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R18 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R60 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

R61 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links