Essentials

Venipede

Centipede Pokémon

Venipede

Bug Poison

Abilities

Poison Point

Has a 30% chance of poisoning attacking Pokémon on contact.

Swarm

Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.

Hidden Ability

Speed Boost

Raises Speed one stage after each turn.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting ¼
  • Fire 2
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 2
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
543
Original Unova
49 Black, White
Updated Unova
43 Black 2, White 2
Central Kalos
120 X, Y
Isle of Armor
74 Sword, Shield

Names

Japanese
フシデ (fushide)
フシデ
Korean
마디네
Chinese
百足蜈蚣
百足蜈蚣
French
Venipatte
German
Toxiped
Spanish
Venipede
Italian
Venipede

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
52 Search:
Effort points
  • 1 Defense
Capture rate
255 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Black, White 50% Pecha Berry Pecha Berry
5% Poison Barb Poison Barb
Black 2, White 2 5% Poison Barb Poison Barb
Generation 6 5% Poison Barb Poison Barb
Sun, Moon, Ultra Sun, Ultra Moon 5% Poison Barb Poison Barb
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Venipede Whirlipede Level up, starting at level 22 Scolipede Level up, starting at level 30

Stats

Pctile Min IVs Max IVs
HP
30
2.1 233 264
Attack
45
12.0 158 189
Defense
59
32.5 186 217
Special Attack
30
5.4 128 159
Special Defense
39
8.0 146 177
Speed
57
37.1 182 213
Total
260
5.8

Flavor

Flavor Text

Generation 8
Sword

Venipede and Sizzlipede are similar species, but when the two meet, a huge fight ensues.

Shield

Its fangs are highly venomous. If this Pokémon finds prey it thinks it can eat, it leaps for them without any thought of how things might turn out.

Sprites

Venipede Venipede

Miscellany

Species
Centipede Pokémon Search:
Color
Red Search:
Cry
Footprint
Venipede
Shape
Chitinous Search:

Height

Trainer dude

Venipede
4

1'3.7"
0.4 m

Weight

Trainer dudette

Venipede
53

11.7 lb
5.3 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Bug and Poison moves get STAB, and have their type highlighted in green.

Physical moves better suit Venipede's higher Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

Defense Curl Normal status 40

Raises user's Defense by one stage.

4 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

8 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

12 Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

5 5 5 5 5 Poison Sting Poison physical 35 15 100%

Has a 30% chance to poison the target.

8 8 8 8 8 16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

12 12 12 12 12 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

15 15 15 15 15 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

19 19 19 19 19 Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

22 22 22 22 22 20 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

26 26 26 26 26 24 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

28 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

29 29 29 29 29 32 Agility Psychic status 30

Raises the user's Speed by two stages.

33 33 33 33 33 Steamroller Bug physical 20 65 100%

Has a 30% chance to make the target flinch.

36 36 36 36 36 36 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

38 40 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

38 38 38 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

40 40 40 40 40 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

43 43 43 43 43 44 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

• Fury Cutter Bug physical 20 40 95%

Power doubles every turn this move is used in succession after the first, maxing out after five turns.

• • • • • Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

• • • • • Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• • • • • Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

• • • • • Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

• • • • • Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

• • • • • Twineedle Bug physical 20 25 100%

Hits twice in the same turn. Has a 20% chance to poison the target.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endeavor Normal physical 5 * 100%

Lowers the target's HP to equal the user's.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Skitter Smack Bug physical 10 70 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
07 Pin Missile Bug physical 20 25 95%

Hits 2-5 times in one turn.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

09 09 09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

66 66 66 66 66 57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

74 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

77 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 76 76 Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

83 83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84 84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R23 Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R54 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R91 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

External Links