Essentials
Abilities
- Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
- Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Hidden Ability
- Speed Boost
Raises Speed one stage after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 543
- Original Unova
- 49
- Updated Unova
- 43
- Central Kalos
- 120
- Isle of Armor
- 74
Names
- Japanese
- フシデ (fushide)
- フシデ
- Korean
- 마디네
- Chinese
- 百足蜈蚣
- 百足蜈蚣
- French
- Venipatte
- German
- Toxiped
- Spanish
- Venipede
- Italian
- Venipede
Breeding
Compatibility
Training
Wild held items
50% | Pecha Berry | |
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Venipede | Whirlipede Level up, starting at level 22 | Scolipede Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 2.1 | 233 | 264 | |
Attack | 12.0 | 158 | 189 | |
Defense | 32.5 | 186 | 217 | |
Special Attack | 5.4 | 128 | 159 | |
Special Defense | 8.0 | 146 | 177 | |
Speed | 37.1 | 182 | 213 | |
Total | 5.8 |
Flavor
Flavor Text
-
Venipede and Sizzlipede are similar species, but when the two meet, a huge fight ensues.
Its fangs are highly venomous. If this Pokémon finds prey it thinks it can eat, it leaps for them without any thought of how things might turn out.
Sprites
Height
1'3.7"
0.4 m
Weight
11.7 lb
5.3 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Bug and Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Venipede's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | — | — | — | 4 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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8 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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12 | Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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5 | 5 | 5 | 5 | 5 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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8 | 8 | 8 | 8 | 8 | 16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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12 | 12 | 12 | 12 | 12 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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15 | 15 | 15 | 15 | 15 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | 19 | Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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22 | 22 | 22 | 22 | 22 | 20 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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26 | 26 | 26 | 26 | 26 | 24 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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28 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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29 | 29 | 29 | 29 | 29 | 32 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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33 | 33 | 33 | 33 | 33 | Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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36 | 36 | 36 | 36 | 36 | 36 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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38 | 40 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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38 | 38 | 38 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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40 | 40 | 40 | 40 | 40 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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43 | 43 | 43 | 43 | 43 | 44 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
07 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | 66 | 66 | 66 | 66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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74 | 74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R23 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R54 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R91 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |