Essentials
Abilities
- Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
- Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
Hidden Ability
- Speed Boost
Raises Speed one stage after each turn.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 544
- Original Unova
- 50
- Updated Unova
- 44
- Central Kalos
- 121
- Isle of Armor
- 75
Names
- Japanese
- ホイーガ (hoiiga)
- ホイーガ
- Korean
- 휠구
- Chinese
- 車輪毬
- 车轮球
- French
- Scobolide
- German
- Rollum
- Spanish
- Whirlipede
- Italian
- Whirlipede
Breeding
Compatibility
Training
Wild held items
50% | Pecha Berry | |
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
5% | Poison Barb | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Venipede | Whirlipede Level up, starting at level 22 | Scolipede Level up, starting at level 30 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 9.3 | 253 | 284 | |
Attack | 22.8 | 178 | 209 | |
Defense | 79.6 | 266 | 297 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 60.7 | 226 | 257 | |
Speed | 26.5 | 162 | 193 | |
Total | 30.7 |
Flavor
Flavor Text
-
This Pokémon spins itself rapidly and charges into its opponents. Its top speed is just over 60 mph.
Whirlipede protects itself with a sturdy shell and poisonous spikes while it stores up the energy it’ll need for evolution.
Sprites
Height
3'11.2"
1.2 m
Weight
129.0 lb
58.5 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Bug and Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Whirlipede's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | — | — | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | — | — | — | — | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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— | — | — | — | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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— | — | — | — | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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5 | 5 | 5 | 5 | Poison Sting | 35 | 15 | 100% | Has a 30% chance to poison the target. |
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8 | 8 | 8 | 8 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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12 | 12 | 12 | 12 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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15 | 15 | 15 | 15 | — | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | 12 | Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
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22 | 22 | 22 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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23 | 23 | 23 | 23 | 20 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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28 | 28 | 28 | 28 | 26 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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32 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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32 | 32 | 32 | 32 | 38 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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37 | 37 | 37 | 37 | Steamroller | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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41 | 41 | 41 | 41 | 44 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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43 | 43 | 43 | 50 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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46 | 46 | 46 | 46 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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50 | 50 | 50 | 50 | 56 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Evolve: Learned when the Pokémon first evolves | ||||||||||||
* | * | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Egg, learned by Venipede but not Whirlipede | ||||||||||||
Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Twineedle | 20 | 25 | 100% | Hits twice in the same turn. Has a 20% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||
• | • | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
07 | Pin Missile | 20 | 25 | 95% | Hits 2-5 times in one turn. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | 66 | 66 | 66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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74 | 74 | 74 | 74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R23 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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R54 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R91 | Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |