Essentials
Abilities
- Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
- Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Hidden Ability
- Moxie
Raises Attack one stage upon KOing a Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 127
- Kanto
- 127
- Original Johto
- 112
- Original Hoenn
- 167
- Updated Johto
- 113
- Updated Unova
- 146
- Coastal Kalos
- 130
- New Hoenn
- 174
- Original Alola
- 175
- Updated Alola
- 211
- Let’s Go Kanto
- 127
- Isle of Armor
- 120
Names
- Japanese
- カイロス (kairosu)
- カイロス
- Official roomaji
- Kailios
- Korean
- 쁘사이저
- Chinese
- 凱羅斯
- 凯罗斯
- French
- Scarabrute
- German
- Pinsir
- Spanish
- Pinsir
- Italian
- Pinsir
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Pinsir |
Pinsir Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 47.2 | 303 | 334 | |
Attack | 90.3 | 318 | 349 | |
Defense | 82.0 | 268 | 299 | |
Special Attack | 33.9 | 178 | 209 | |
Special Defense | 50.8 | 208 | 239 | |
Speed | 68.0 | 238 | 269 | |
Total | 69.9 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/15/19
Flavor
Flavor Text
-
It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
-
These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.
Sprites
Miscellany
Height
4'11.1"
1.5 m
Weight
121.3 lb
55.0 kg
Locations
- Blue
- Yellow
- Ruby
- Sapphire
- Emerald
- LeafGreen
- Pearl
- Platinum
- Black
- White
- White 2
- X
Pal Park
- Area
- Forest
- Score
- 70
- Rate
- 20
Moves
Bug moves get STAB, and have their type highlighted in green.
Physical moves better suit Pinsir's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | — | — | — | — | — | — | — | — | — | — | — | Vise Grip | 30 | 55 | 100% | Inflicts regular damage with no additional effect. |
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— | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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7 | — | — | — | — | — | — | — | — | 4 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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21 | 13 | 7 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 8 | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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25 | 25 | 19 | 13 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 12 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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16 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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20 | Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
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25 | 19 | 13 | 13 | 11 | 11 | 11 | 11 | 12 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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25 | 18 | 18 | 15 | 15 | 15 | 15 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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30 | 30 | 31 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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36 | 36 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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43 | 43 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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49 | 49 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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31 | 21 | 21 | 18 | 18 | 16 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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37 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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20 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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25 | 25 | 22 | 22 | 18 | 18 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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37 | 43 | 26 | 26 | 26 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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22 | 22 | 24 | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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28 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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26 | 26 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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29 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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30 | 30 | 29 | 29 | 33 | 29 | 32 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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36 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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33 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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33 | 33 | 36 | 36 | Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
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35 | 35 | 36 | 36 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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54 | 54 | 43 | 49 | 38 | 38 | 40 | 40 | 40 | 40 | 32 | 40 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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42 | 42 | 44 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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43 | 43 | 38 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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43 | 43 | 47 | 47 | 44 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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47 | 47 | 47 | 47 | 50 | 50 | 50 | 48 | Guillotine | 5 | * | 30% | Causes a one-hit KO. |
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52 | 52 | 52 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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Me First | 20 | — | — | Uses the target's move against it before it attacks, with power increased by half. |
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Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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03 | 03 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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13 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | 01 | Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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08 | 08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | 09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | 10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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17 | 17 | Submission | 20 | 80 | 80% | User receives 1/4 the damage it inflicts in recoil. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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19 | 19 | 15 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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26 | 26 | 26 | 26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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22 | 22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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24 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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30 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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39 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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41 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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49 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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20 | 20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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31 | 31 | Mimic | 10 | — | — | Copies the target's last used move. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | 34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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49 | Fury Cutter | 20 | 40 | 95% | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | 54 | 54 | 54 | 54 | 54 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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56 | 56 | 56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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76 | 76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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78 | 78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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76 | 56 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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81 | 81 | 81 | 81 | 81 | 81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 50 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R60 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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H8 | Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |