Essentials

Sizzlipede

Radiator Pokémon

Sizzlipede

Fire Bug

Abilities

Flash Fire

Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

White Smoke

Prevents stats from being lowered by other Pokémon.

Hidden Ability

Flame Body

Has a 30% chance of burning attacking Pokémon on contact.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting ½
  • Fire 1
  • Flying 2
  • Ghost 1
  • Grass ¼
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 4
  • Steel ½
  • Water 2

Pokédex Numbers

Introduced in
Generation 8
National
850
Galar
159 Sword, Shield
Crown Tundra
99 Sword, Shield

Names

Japanese
ヤクデ (yakude)
ヤクデ
Korean
태우지네
Chinese
燒火蚣
烧火蚣
French
Grillepattes
German
Thermopod
Spanish
Sizzlipede
Italian
Sizzlipede

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Bug
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 Attack
Capture rate
190 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Sizzlipede Centiskorch Level up, starting at level 28

Stats

Pctile Min IVs Max IVs
HP
50
22.4 273 304
Attack
65
35.8 198 229
Defense
45
16.2 158 189
Special Attack
50
26.9 168 199
Special Defense
50
22.6 168 199
Speed
45
23.9 158 189
Total
305
16.1

Flavor

Flavor Text

Generation 8
Sword

It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot.

Shield

It wraps prey up with its heated body, cooking them in its coils. Once they’re well-done, it will voraciously nibble them down to the last morsel.

Sprites

Sizzlipede Sizzlipede

Miscellany

Species
Radiator Pokémon Search:
Color
Red Search:
Cry
???
Shape
???

Height

Trainer dude

Sizzlipede
7

2'3.6"
0.7 m

Weight

Trainer dudette

Sizzlipede
10

2.2 lb
1.0 kg

Locations

Moves

Fire and Bug moves get STAB, and have their type highlighted in green.

Physical moves better suit Sizzlipede's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ember Fire special 25 40 100%

Has a 10% chance to burn the target.

Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

5 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

10 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

15 Flame Wheel Fire physical 25 60 100%

Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.

20 Bug Bite Bug physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

25 Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

30 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

35 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

40 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

45 Fire Lash Fire physical 15 80 100%

Lowers the target's Defense by one stage after inflicting damage.

50 Lunge Bug physical 15 80 100%

Lowers the target's Attack by one stage after inflicting damage.

55 Burn Up Fire special 5 130 100%

Removes the user's Fire type after inflicting damage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Defense Curl Normal status 40

Raises user's Defense by one stage.

• Knock Off Dark physical 20 65 100%

Target drops its held item.

• Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

• Struggle Bug Bug special 20 50 100%

Has a 100% chance to lower the target's Special Attack by one stage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Scorching Sands Ground special 10 70 100%

Inflicts regular damage with no additional effect.

Sword, Shield Skitter Smack Bug physical 10 70 90%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
13 Fire Spin Fire special 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

74 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R18 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R61 Bug Buzz Bug special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R72 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R88 Heat Crash Fire physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

External Links