Essentials
Abilities
- Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
- White Smoke
Prevents stats from being lowered by other Pokémon.
Hidden Ability
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 850
- Galar
- 159
- Crown Tundra
- 99
Names
- Japanese
- ヤクデ (yakude)
- ヤクデ
- Korean
- 태우지네
- Chinese
- 燒火蚣
- 烧火蚣
- French
- Grillepattes
- German
- Thermopod
- Spanish
- Sizzlipede
- Italian
- Sizzlipede
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sizzlipede | Centiskorch Level up, starting at level 28 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 22.4 | 273 | 304 | |
Attack | 35.8 | 198 | 229 | |
Defense | 16.2 | 158 | 189 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 23.9 | 158 | 189 | |
Total | 16.1 |
Flavor
Flavor Text
-
It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot.
It wraps prey up with its heated body, cooking them in its coils. Once they’re well-done, it will voraciously nibble them down to the last morsel.
Sprites
Height
2'3.6"
0.7 m
Weight
2.2 lb
1.0 kg
Locations
Moves
Fire and Bug moves get STAB, and have their type highlighted in green.
Physical moves better suit Sizzlipede's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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5 | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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10 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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15 | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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20 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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25 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
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30 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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35 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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40 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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45 | Fire Lash | 15 | 80 | 100% | Lowers the target's Defense by one stage after inflicting damage. |
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50 | Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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55 | Burn Up | 5 | 130 | 100% | Removes the user's Fire type after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Scorching Sands | 10 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
13 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R61 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R72 | Power Whip | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R88 | Heat Crash | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |