Essentials
Abilities
- Hydration
Cures any major status ailment after each turn during rain.
- Shell Armor
Protects against critical hits.
Hidden Ability
- Overcoat
Protects against damage from weather.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 616
- Original Unova
- 122
- Updated Unova
- 157
- Mountain Kalos
- 24
- Galar
- 275
- Isle of Armor
- 64
- Crown Tundra
- 97
Names
- Japanese
- チョボマキ (chobomaki)
- チョボマキ
- Korean
- 쪼마리
- Chinese
- 小嘴蝸
- 小嘴蜗
- French
- Escargaume
- German
- Schnuthelm
- Spanish
- Shelmet
- Italian
- Shelmet
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Shelmet | Accelgor Trade, in exchange for Karrablast |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 22.4 | 273 | 304 | |
Attack | 8.5 | 148 | 179 | |
Defense | 68.0 | 238 | 269 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 4.8 | 118 | 149 | |
Total | 16.1 |
Flavor
Flavor Text
-
When attacked, it tightly shuts the lid of its shell. This reaction fails to protect it from Karrablast, however, because they can still get into the shell.
It has a strange physiology that responds to electricity. When together with Karrablast, Shelmet evolves for some reason.
Sprites
Height
1'3.7"
0.4 m
Weight
17.0 lb
7.7 kg
Locations
- Black
- White
- Black 2
- White 2
- X
- Y
Moves
Bug moves get STAB, and have their type highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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4 | 4 | 4 | 4 | 4 | 4 | Acid | 30 | 40 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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8 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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12 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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8 | 8 | 8 | 8 | 8 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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13 | 13 | 13 | 13 | 13 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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16 | 16 | 16 | 16 | 16 | 16 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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20 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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24 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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32 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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20 | 20 | 20 | 20 | 20 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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25 | 25 | 25 | 25 | 25 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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28 | 28 | 28 | 28 | 28 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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32 | 32 | 32 | 32 | 32 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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37 | 37 | 37 | 37 | 37 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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40 | 40 | 40 | 40 | 40 | 36 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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40 | Recover | 10 | — | — | Heals the user by half its max HP. |
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44 | 44 | 44 | 44 | 44 | 44 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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49 | 49 | 49 | 49 | 49 | Recover | 10 | — | — | Heals the user by half its max HP. |
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52 | 50 | 50 | 50 | 50 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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56 | 56 | 56 | 56 | 56 | 48 | Final Gambit | 5 | * | 100% | Inflicts damage equal to the user's remaining HP. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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Mind Reader | 5 | — | — | Ensures that the user's next move will hit the target. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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74 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R23 | Spikes | 20 | — | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R54 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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R61 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |