Essentials

Cryogonal

Crystallizing Pokémon

Cryogonal

Ice

Abilities

Levitate

Evades Ground moves.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
615
Original Unova
121 Black, White
Updated Unova
197 Black 2, White 2
Mountain Kalos
111 X, Y
Crown Tundra
30 Sword, Shield

Names

Japanese
フリージオ (furiijio)
フリージオ
Korean
프리지오
Chinese
幾何雪花
几何雪花
French
Hexagel
German
Frigometri
Spanish
Cryogonal
Italian
Cryogonal

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
180 Search:
Effort points
  • 2 Special Defense
Capture rate
25 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Never-Melt Ice Never-Melt Ice
Generation 6 5% Never-Melt Ice Never-Melt Ice
Sun, Moon, Ultra Sun, Ultra Moon 5% Never-Melt Ice Never-Melt Ice
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cryogonal

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
50
16.8 168 199
Defense
50
22.5 168 199
Special Attack
95
75.5 258 289
Special Defense
135
97.9 338 369
Speed
105
87.6 278 309
Total
515
75.6

Flavor

Flavor Text

Generation 8
Sword

With its icy chains, Cryogonal freezes those it encounters. It then takes its victims away to somewhere unknown.

Shield

When the weather gets hot, these Pokémon turn into water vapor. Cryogonal are almost never seen during summer.

Sprites

Cryogonal Cryogonal

Miscellany

Species
Crystallizing Pokémon Search:
Color
Blue Search:
Cry
Footprint
Cryogonal
Shape
Pomaceous Search:

Height

Trainer dude

Cryogonal
11

3'7.3"
1.1 m

Weight

Trainer dudette

Cryogonal
1480

326.3 lb
148.0 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2
X X
Y Y

Moves

Ice moves get STAB, and have their type highlighted in green.

Special moves better suit Cryogonal's higher Special Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

4 Confuse Ray Ghost status 10 100%

Confuses the target.

9 Sharpen Normal status 30

Raises the user's Attack by one stage.

13 8 Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

12 Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

17 5 16 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

21 9 20 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

21 9 20 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

25 13 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

29 17 Acid Armor Poison status 20

Raises the user's Defense by two stages.

21 24 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

33 25 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

37 29 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

5 5 Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

9 9 Sharpen Normal status 30

Raises the user's Attack by one stage.

13 13 Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

17 17 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

21 21 Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

21 21 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

25 25 28 Aurora Beam Ice special 20 65 100%

Has a 10% chance to lower the target's Attack by one stage.

32 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

32 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

36 Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

29 29 Acid Armor Poison status 20

Raises the user's Defense by two stages.

33 33 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

37 37 40 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

37 37 37 33 40 Reflect Psychic status 20

Reduces damage from physical attacks by half.

41 41 41 37 Slash Normal physical 20 70 100%

Has an increased chance for a critical hit.

45 45 45 41 Confuse Ray Ghost status 10 100%

Confuses the target.

49 49 49 45 44 Recover Normal status 10

Heals the user by half its max HP.

50 50 49 Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

53 53 53 50 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

57 57 57 53 Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

48 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

52 Acid Armor Poison status 20

Raises the user's Defense by two stages.

56 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

61 61 61 57 60 Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Night Slash Dark physical 15 70 100%

Has an increased chance for a critical hit.

Sheer Cold Ice special 5 * 30%

Causes a one-hit KO.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bind Normal physical 20 15 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Triple Axel Ice physical 10 20 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Water Pulse Water special 20 60 100%

Has a 20% chance to confuse the target.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 07 07 07 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 13 13 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

14 14 14 14 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

20 Self-Destruct Normal physical 5 200 100%

User faints.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 22 22 22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

51 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

62 62 62 62 78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

70 Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

79 79 79 79 Frost Breath Ice special 10 60 90%

Always scores a critical hit.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

91 91 91 91 R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links