Essentials
Abilities
- Water Bubble
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Hidden Ability
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 752
- Original Alola
- 142
- Updated Alola
- 175
- Galar
- 215
- Crown Tundra
- 92
Names
- Japanese
- オニシズクモ (onishizukumo)
- オニシズクモ
- Korean
- 깨비물거미
- Chinese
- 滴蛛霸
- 滴蛛霸
- French
- Tarenbulle
- German
- Aranestro
- Spanish
- Araquanid
- Italian
- Araquanid
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Dewpider | Araquanid Level up, starting at level 22 |
Araquanid Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 51.4 | 309 | 340 | |
Attack | 42.0 | 208 | 239 | |
Defense | 75.7 | 252 | 283 | |
Special Attack | 26.9 | 168 | 199 | |
Special Defense | 97.6 | 332 | 363 | |
Speed | 20.3 | 152 | 183 | |
Total | 48.6 |
Flavor
Flavor Text
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It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown.
Despite what its appearance suggests, it cares for others. If it finds vulnerable, weak Pokémon, it protectively brings them into its water bubble.
It usually passes its time in the water. When its belly is full, it stores its subdued prey in the water bubble on its head.
It has a habit of storing things it values in its water bubble. If its Trainer doesn’t watch out, Araquanid will try to put them in its bubble!
-
It launches water bubbles with its legs, drowning prey within the bubbles. This Pokémon can then take its time to savor its meal.
It acts as a caretaker for Dewpider, putting them inside its bubble and letting them eat any leftover food.
Sprites
Height
10'2.0"
3.1 m
Weight
479.5 lb
217.5 kg
Locations
Moves
Water and Bug moves get STAB, and have their type highlighted in green.
Physical moves better suit Araquanid's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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— | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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5 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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8 | Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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13 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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16 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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21 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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26 | Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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33 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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38 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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45 | Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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50 | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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57 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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62 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Level up, learned by Dewpider but not Araquanid | ||||||||
Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | Water Sport | 15 | — | — | Halves all Fire-type damage. |
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Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Spider Web | 10 | — | — | Prevents the target from leaving battle. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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Aqua Ring | 20 | — | — | Restores 1/16 of the user's max HP each turn. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Soak | 20 | — | 100% | Changes the target's type to Water. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Lunge | 15 | 80 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Dewpider but not Araquanid | ||||||||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Sticky Web | 20 | — | — | Covers the opposing field, lowering opponents' Speed by one stage upon switching in. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Soak | 20 | — | 100% | Changes the target's type to Water. |
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• | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Tutor, learned by Dewpider but not Araquanid | ||||||||
Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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79 | Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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81 | X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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98 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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Machine, learned by Dewpider but not Araquanid | ||||||||
Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Magic Room | 10 | — | — | Negates held items for five turns. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Frost Breath | 10 | 60 | 90% | Always scores a critical hit. |
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X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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X-Scissor | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |