Essentials
Abilities
Hidden Ability
- Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 811
- Galar
- 2
Names
- Japanese
- バチンキー (bachinkii)
- バチンキー
- Korean
- 채키몽
- Chinese
- 啪咚猴
- 啪咚猴
- French
- Badabouin
- German
- Chimstix
- Spanish
- Thwackey
- Italian
- Thwackey
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Grookey | Thwackey Level up, starting at level 16 | Rillaboom Level up, starting at level 35 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.0 | 313 | 344 | |
Attack | 59.3 | 238 | 269 | |
Defense | 50.6 | 208 | 239 | |
Special Attack | 33.9 | 178 | 209 | |
Special Defense | 37.1 | 188 | 219 | |
Speed | 63.1 | 228 | 259 | |
Total | 41.6 |
Flavor
Flavor Text
-
The faster a Thwackey can beat out a rhythm with its two sticks, the more respect it wins from its peers.
When it’s drumming out rapid beats in battle, it gets so caught up in the rhythm that it won’t even notice that it’s already knocked out its opponent.
Sprites
Height
2'3.6"
0.7 m
Weight
30.9 lb
14.0 kg
Locations
Moves
Grass moves get STAB, and have their type highlighted in green.
Physical moves better suit Thwackey's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Branch Poke | 40 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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12 | Razor Leaf | 25 | 55 | 95% | Has an increased chance for a critical hit. |
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19 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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24 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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30 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
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36 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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42 | Wood Hammer | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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48 | Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Evolve: Learned when the Pokémon first evolves | ||||||||
* | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Grookey but not Thwackey | ||||||||
Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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Hammer Arm | 10 | 100 | 90% | Lowers user's Speed by one stage. |
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Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Double Hit | 10 | 35 | 90% | Hits twice in one turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Grass Pledge | 10 | 80 | 100% | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
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Grassy Glide | 20 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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10 | Magical Leaf | 20 | 60 | — | Never misses. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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12 | Solar Blade | 10 | 125 | 100% | Requires a turn to charge before attacking. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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94 | False Swipe | 40 | 40 | 100% | Cannot lower the target's HP below 1. |
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R00 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |