Essentials
Stats
- Power
- 80; percentile 55.3
- Accuracy
- 100%
- PP
- 10, up to 16.0 with PP Up
- Target
- Selected Pokémon
- Effect chance
- n/a
- Priority
- 0 (normal)
Flags
-
Makes contact
User touches the target. This triggers some abilities (e.g., Static) and items (e.g., Sticky Barb).
- Has a charging turn
- Must recharge
- Blocked by Detect and Protect
- Reflectable
- Snatchable
-
Copied by Mirror Move
A Pokémon targeted by this move can use Mirror Move to copy it.
- Punch-based
- Sound-based
- Unusable during Gravity
- Defrosts when used
- Targets opposite side in triples
- Heals
- Ignores Substitute
- Powder-based
-
Jaw-based
This move has 1.5× its usual power when used by a Pokémon with Strong Jaw.
- Pulse-based
- Ballistics-based
- Mental effects
- Unusable during Sky Battles
- Dance
Machines
-
Not a TM
Effect
XXX new effect for jaw-lock
Meta
This reflects how the games treat moves and may be somewhat idealistic.
Flavor
Flavor Text
-
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Foreign Names
- Japanese
- くらいつく (kuraitsuku)
- くらいつく
- Korean
- 물고버티기
- Chinese
- 緊咬不放
- 紧咬不放
- French
- Croque Fort
- German
- Fesselbiss
- Spanish
- Presa Maxilar
- Italian
- Morsostretto
Similar moves
No other moves have the same effect as Jaw Lock.
Pokémon
Dark Pokémon get STAB, and have their types highlighted in green.
Pokémon with higher Attack are more suited to Jaw Lock's physical damage, and have the stat highlighted in green.
Pokémon | Type | Ability | Gender | Egg Group | HP | Atk | Def | SpA | SpD | Spd | Total | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
35 | Chewtle |
Strong Jaw
Shell Armor Swift Swim |
Monster
Water 1 |
50 | 64 | 50 | 38 | 38 | 44 | 284 | |||
39 | Drednaw |
Strong Jaw
Shell Armor Swift Swim |
Monster
Water 1 |
90 | 115 | 90 | 48 | 68 | 74 | 485 |
2 Pokémon