Essentials
Abilities
- Swift Swim
Doubles Speed during rain.
- Sniper
Strengthens critical hits to inflict 3× damage rather than 2×.
Hidden Ability
- Damp
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 230
- Original Johto
- 188
- Original Hoenn
- 186
- Updated Johto
- 192
- Coastal Kalos
- 41
- New Hoenn
- 195
- Isle of Armor
- 200
Names
- Japanese
- キングドラ (kingudora)
- キングドラ
- Official roomaji
- Kingdra
- Korean
- 킹드라
- Chinese
- 刺龍王
- 刺龙王
- French
- Hyporoi
- German
- Seedraking
- Spanish
- Kingdra
- Italian
- Kingdra
Breeding
Compatibility
Training
- Base EXP
- 270
- Effort points
-
- 1 Attack
- 1 Special Attack
- 1 Special Defense
- Capture rate
- 45
- Base happiness
- 50
- Growth rate
- medium
Wild held items
5% | Dragon Scale | |
nothing | ||
5% | Dragon Scale | |
5% | Dragon Scale | |
5% | Dragon Scale | |
5% | Dragon Scale | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Horsea | Seadra Level up, starting at level 32 | Kingdra Trade, while holding a Dragon Scale |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 65.0 | 323 | 354 | |
Attack | 69.5 | 258 | 289 | |
Defense | 77.6 | 258 | 289 | |
Special Attack | 75.5 | 258 | 289 | |
Special Defense | 79.8 | 258 | 289 | |
Speed | 68.0 | 238 | 269 | |
Total | 83.3 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/15/19
Flavor
Flavor Text
-
With the arrival of a storm at sea, this Pokémon will show itself on the surface. When a Kingdra and a Dragonite meet, a fierce battle ensues.
Scales shed by this Pokémon have such a splendorous gleam to them that they’ve been given to royalty as gifts.
Sprites
Height
5'10.9"
1.8 m
Weight
335.1 lb
152.0 kg
Locations
- Black
- White
- Black 2
- White 2
Pal Park
- Area
- Sea
- Score
- 80
- Rate
- 10
Moves
Water and Dragon moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||
— | — | — | — | — | — | — | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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— | — | — | — | — | — | — | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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— | — | — | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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— | — | — | — | — | — | — | — | — | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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8 | 8 | 4 | 4 | 4 | — | 5 | 5 | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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15 | 15 | 8 | 8 | 8 | — | 9 | 9 | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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22 | 22 | 11 | 11 | 11 | 13 | 13 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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4 | — | Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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8 | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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11 | Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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29 | 29 | 17 | 17 | — | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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14 | 14 | 14 | 14 | 15 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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20 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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18 | 18 | 18 | 18 | 21 | 21 | 25 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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26 | 26 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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40 | 40 | 23 | 23 | 23 | 23 | 30 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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37 | Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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26 | 26 | 26 | 26 | Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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30 | 30 | 30 | 30 | 31 | 31 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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51 | 51 | 40 | 40 | 40 | 40 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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38 | 38 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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45 | 45 | 44 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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51 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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62 | 48 | 48 | 48 | 48 | 52 | 52 | 58 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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65 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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60 | 60 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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57 | 57 | 57 | 57 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Level up, learned by Seadra but not Kingdra | ||||||||||||||||
Bubble | 30 | 40 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||
Egg, learned by Horsea but not Kingdra | ||||||||||||||||
Aurora Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
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Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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Dragon Rage | 10 | * | 100% | Inflicts 40 points of damage. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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Octazooka | 10 | 65 | 85% | Has a 50% chance to lower the target's accuracy by one stage. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Razor Wind | 10 | 80 | 100% | Requires a turn to charge before attacking. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Splash | 40 | — | — | Does nothing. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||||
• | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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• | • | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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• | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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• | • | • | • | • | • | • | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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Move reminder, learned by Seadra but not Kingdra | ||||||||||||||||
Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flip Turn | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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07 | 07 | 07 | 07 | 07 | 07 | 07 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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13 | 13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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13 | 24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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39 | 40 | Swift | 20 | 60 | — | Never misses. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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52 | Bounce | 5 | 85 | 85% | User bounces high into the air, dodging all attacks, and hits next turn. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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55 | 55 | 55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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59 | 59 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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99 | Breaking Swipe | 15 | 60 | 100% | Lowers the target's Attack by one stage after inflicting damage. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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55 | 55 | 55 | 55 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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60 | 60 | 60 | 60 | Quash | 15 | — | 100% | Makes the target act last this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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91 | 91 | 91 | 91 | 91 | 91 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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H3 | H3 | H3 | H3 | H3 | 94 | R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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H6 | H5 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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H7 | H7 | H7 | H7 | H5 | 98 | R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R45 | Muddy Water | 10 | 90 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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R51 | Dragon Dance | 20 | — | — | Raises the user's Attack and Speed by one stage. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H3 | H3 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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H5 | H5 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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H8 | H6 | H7 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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Machine, learned by Seadra but not Kingdra | ||||||||||||||||
Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |