Essentials
Abilities
- Stench
Has a 10% chance of making target Pokémon flinch with each hit.
- Sticky Hold
Prevents a held item from being removed by other Pokémon.
Hidden Ability
- Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 88
- Kanto
- 88
- Original Johto
- 116
- Original Hoenn
- 106
- Updated Johto
- 117
- Updated Unova
- 64
- New Hoenn
- 111
- Original Alola
- 50
- Updated Alola
- 57
- Let’s Go Kanto
- 88
Names
- Japanese
- ベトベター (betobetaa)
- ベトベター
- Official roomaji
- Betbeter
- Korean
- 질퍽이
- Chinese
- 臭泥
- 臭泥
- French
- Tadmorv
- German
- Sleima
- Spanish
- Grimer
- Italian
- Grimer
Breeding
Compatibility
Training
Wild held items
5% | Nugget | |
nothing | ||
5% | Nugget | |
5% | Nugget | |
5% | Black Sludge | |
5% | Black Sludge | |
5% | Black Sludge | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Grimer | Muk Level up, starting at level 38 |
Grimer Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 73.0 | 333 | 364 | |
Attack | 53.0 | 228 | 259 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 14.4 | 148 | 179 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 4.8 | 118 | 149 | |
Total | 23.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/12/14
Flavor
Flavor Text
-
Its main source of food is the slimy industrial waste of factories. This Pokémon’s numbers have been decreasing in recent years.
It was born from sludge transformed by exposure to X-rays from the moon. When its internal load of germs decreases, it dies.
It was born from sludge on the ocean floor. In a sterile environment, the germs within its body can’t multiply, and it dies.
The wastewater coming from factories is clean these days, so Grimer have nothing to eat. They’re said to be on the verge of extinction.
Made of congealed sludge. It smells too putrid to touch. Even weeds won’t grow in its path.
Sprites
Height
2'11.4"
0.9 m
Weight
66.1 lb
30.0 kg
Locations
- Red
- Blue
- Yellow
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- Black 2
- White 2
Pal Park
- Area
- Field
- Score
- 50
- Rate
- 30
Moves
Poison moves get STAB, and have their type highlighted in green.
Physical moves better suit Grimer's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||||||
— | — | — | — | Poison Gas | 40 | — | 90% | Poisons the target. |
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— | — | — | — | — | — | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | Poison Gas | 40 | — | 90% | Poisons the target. |
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5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 6 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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7 | 7 | 7 | 7 | 7 | 7 | 7 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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— | 10 | 8 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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30 | Poison Gas | 40 | — | 90% | Poisons the target. |
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16 | 13 | 15 | 15 | 15 | 15 | 15 | Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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33 | 23 | 19 | 17 | 17 | 18 | 18 | 12 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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37 | 20 | 20 | Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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42 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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23 | 23 | 21 | 21 | 18 | 18 | 18 | Mud Bomb | 10 | 65 | 85% | Has a 30% chance to lower the target's accuracy by one stage. |
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21 | 21 | 21 | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
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28 | 28 | 26 | 26 | 26 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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18 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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26 | 26 | 29 | 29 | 29 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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29 | 29 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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24 | Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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48 | 31 | 26 | 33 | 33 | 32 | 32 | 30 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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37 | 37 | 32 | 32 | 32 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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37 | 37 | 37 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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36 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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55 | 40 | 34 | 39 | 39 | 40 | 40 | 42 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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44 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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50 | 43 | 48 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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44 | 49 | 43 | 43 | 40 | 40 | 40 | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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43 | 43 | 43 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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46 | 46 | 46 | 46 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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53 | 49 | 52 | 48 | 48 | 48 | 48 | 48 | Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||||||
Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Explosion | 5 | 250 | 100% | User faints. |
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Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Lick | 30 | 30 | 100% | Has a 30% chance to paralyze the target. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Shadow Punch | 20 | 60 | — | Never misses. |
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Shadow Sneak | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||||||
01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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02 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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03 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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23 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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26 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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01 | Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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31 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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09 | 09 | 09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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21 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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35 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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36 | Self-Destruct | 5 | 200 | 100% | User faints. |
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33 | 35 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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37 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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42 | Self-Destruct | 5 | 200 | 100% | User faints. |
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43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 38 | 46 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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52 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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53 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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41 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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39 | 39 | 39 | 39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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47 | Explosion | 5 | 250 | 100% | User faints. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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48 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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59 | 59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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64 | 64 | 64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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84 | 84 | 84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |