Essentials
Pokédex Numbers
- Introduced in
- National
- 358
- Original Hoenn
- 151
- Original Sinnoh
- 83
- Extended Sinnoh
- 83
- Coastal Kalos
- 112
- New Hoenn
- 158
Names
- Japanese
- チリーン (chiriin)
- チリーン
- Official roomaji
- Chirean
- Korean
- 치렁
- Chinese
- 風鈴鈴
- 风铃铃
- French
- Éoko
- German
- Palimpalim
- Spanish
- Chimecho
- Italian
- Chimecho
Breeding
Compatibility
Training
- Base EXP
- 159
- Effort points
-
- 1 Special Attack
- 1 Special Defense
- Capture rate
- 45
- Base happiness
- 70
- Growth rate
- fast
Wild held items
nothing | ||
5% | Colbur Berry | |
5% | Colbur Berry | |
nothing | ||
5% | Cleanse Tag | |
5% | Cleanse Tag | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Chingling Either parent must hold Pure Incense | Chimecho Level up, during the night, with at least 220 happiness |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 65.0 | 323 | 354 | |
Attack | 16.8 | 168 | 199 | |
Defense | 63.4 | 228 | 259 | |
Special Attack | 75.5 | 258 | 289 | |
Special Defense | 75.1 | 248 | 279 | |
Speed | 47.4 | 198 | 229 | |
Total | 49.4 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/12/16
Flavor
Flavor Text
Sprites
Height
1'11.6"
0.6 m
Weight
2.2 lb
1.0 kg
Locations
- Ruby
- Sapphire
- Emerald
- Diamond
- Pearl
- Platinum
- Black
- White
Pal Park
- Area
- Mountain
- Score
- 80
- Rate
- 10
Moves
Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Chimecho's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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— | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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— | — | — | — | — | — | — | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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6 | 6 | 6 | 6 | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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9 | 9 | 9 | 9 | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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14 | 14 | 14 | 14 | — | — | — | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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4 | 4 | 4 | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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7 | 7 | 7 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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10 | 10 | 10 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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13 | 13 | 13 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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16 | 16 | 16 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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17 | 19 | 19 | 19 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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22 | 22 | 22 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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27 | 27 | 27 | Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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22 | 17 | 17 | 17 | 32 | 32 | 32 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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22 | 22 | 22 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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25 | 25 | 25 | 25 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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30 | 30 | 30 | 30 | Psywave | 15 | * | 100% | Inflicts damage between 50% and 150% of the user's level. |
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33 | 33 | 33 | 33 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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38 | 38 | 38 | 38 | Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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41 | 41 | 41 | 41 | 37 | 37 | 37 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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46 | 46 | 46 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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46 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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42 | 42 | 42 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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49 | 49 | 47 | 47 | 47 | Heal Pulse | 10 | — | — | Heals the target for half its max HP. |
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54 | 54 | 52 | 52 | 52 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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49 | 57 | 57 | 57 | 57 | 57 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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Level up, learned by Chingling but not Chimecho | ||||||||||||||
22 | 22 | 22 | 16 | 16 | 16 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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25 | 25 | 19 | 19 | 19 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Cosmic Power | 20 | — | — | Raises the user's Defense and Special Defense by one stage. |
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Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Perish Song | 5 | — | — | User and target both faint after three turns. |
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Recover | 10 | — | — | Heals the user by half its max HP. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Egg, learned by Chingling but not Chimecho | ||||||||||||||
Recover | 10 | — | — | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||
• | • | • | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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• | • | • | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Heal Bell | 5 | — | — | Cures the entire party of major status effects. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Tutor, learned by Chingling but not Chimecho | ||||||||||||||
Swift | 20 | 60 | — | Never misses. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | 03 | 03 | 03 | 03 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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04 | 04 | 04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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48 | 48 | Skill Swap | 10 | — | — | User and target swap abilities. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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H5 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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92 | 92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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99 | 99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |