Essentials

Koffing

Poison Gas Pokémon

Koffing

Poison

Abilities

Levitate

Evades Ground moves.

Neutralizing Gas
None

Hidden Ability

Stench

Has a 10% chance of making target Pokémon flinch with each hit.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 1
  • Fairy ½
  • Fighting ½
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison ½
  • Psychic 2
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 1
National
109
Kanto
109 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
114 Gold, Silver, Crystal
Original Hoenn
108 Ruby, Sapphire, Emerald
Updated Johto
115 HeartGold, SoulSilver
Updated Unova
46 Black 2, White 2
New Hoenn
113 Omega Ruby, Alpha Sapphire
Let’s Go Kanto
109 Let’s Go, Pikachu!, Let’s Go, Eevee!
Galar
250 Sword, Shield

Names

Japanese
ドガース (dogaasu)
ドガース
Official roomaji
Dogars
Korean
또가스
Chinese
瓦斯彈
瓦斯弹
French
Smogo
German
Smogon
Spanish
Koffing
Italian
Koffing

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Amorphous
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
68 Search:
Effort points
  • 1 Defense
Capture rate
190 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Ruby, Sapphire, Emerald 5% Smoke Ball Smoke Ball
FireRed, LeafGreen, Colosseum, XD nothing
Generation 4 5% Smoke Ball Smoke Ball
Generation 5 5% Smoke Ball Smoke Ball
Generation 6 5% Smoke Ball Smoke Ball
Sun, Moon, Ultra Sun, Ultra Moon 5% Smoke Ball Smoke Ball
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Koffing Weezing Level up, starting at level 35

Stats

Pctile Min IVs Max IVs
HP
40
9.3 253 284
Attack
65
35.8 198 229
Defense
95
77.6 258 289
Special Attack
60
41.0 188 219
Special Defense
45
15.4 158 189
Speed
35
13.3 138 169
Total
340
27.7

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯☆
Power
★✯☆
Skill
★✯✯
Stamina
★★✯✯
Jump
★★☆
Total
7/13/16

Flavor

Flavor Text

Generation 7
Let’s Go, Pikachu!, Let’s Go, Eevee!

In hot places, its internal gases could expand and explode without any warning. Be very careful!

Generation 8
Sword

Its body is full of poisonous gas. It floats into garbage dumps, seeking out the fumes of raw, rotting trash.

Shield

It adores polluted air. Some claim that Koffing used to be more plentiful in the Galar region than they are now.

Sprites

Koffing Koffing

Miscellany

Species
Poison Gas Pokémon Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
urban Search:
Footprint
Koffing
Shape
Pomaceous Search:

Height

Trainer dude

Koffing
6

1'11.6"
0.6 m

Weight

Trainer dudette

Koffing
10

2.2 lb
1.0 kg

Locations

Red Red
Blue Blue
Gold Gold
Silver Silver
Crystal Crystal
Ruby Ruby
Sapphire Sapphire
Emerald Emerald
FireRed FireRed
LeafGreen LeafGreen
Platinum Platinum
HeartGold HeartGold
SoulSilver SoulSilver
Black 2 Black 2
White 2 White 2

Pal Park

Area
Mountain
Score
50
Rate
30

Moves

Poison moves get STAB, and have their type highlighted in green.

Generation 1 Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Poison Gas Poison status 40 90%

Poisons the target.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

9 9 6 6 4 4 4 4 4 6 4 Smog Poison special 20 30 70%

Has a 40% chance to poison the target.

10 10 7 7 7 7 7 8 Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

15 15 12 12 12 12 12 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

19 15 15 15 15 15 12 12 Clear Smog Poison special 15 50

Removes all of the target's stat modifiers.

17 17 19 24 Self-Destruct Normal physical 5 200 100%

User faints.

16 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

32 21 21 24 28 18 18 18 18 18 18 20 Sludge Poison special 20 65 100%

Has a 30% chance to poison the target.

37 25 25 Smokescreen Normal status 20 100%

Lowers the target's accuracy by one stage.

40 23 23 23 23 23 24 Self-Destruct Normal physical 5 200 100%

User faints.

30 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

45 33 33 28 33 26 26 26 26 26 36 24 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

33 37 29 29 29 29 29 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

28 Self-Destruct Normal physical 5 200 100%

User faints.

34 34 34 34 34 42 32 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

36 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

48 41 41 37 42 37 37 37 37 37 48 Explosion Normal physical 5 250 100%

User faints.

42 46 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

45 45 46 51 40 40 40 40 40 Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

42 42 42 42 40 Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

44 Explosion Normal physical 5 250 100%

User faints.

49 51 55 45 45 45 45 45 48 Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

52 Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Generation 1 Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • • • • Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

• • • • • • • • Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

• • • • • • • • • • Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

• • • • • • • • • • Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

• • • • • • • • • Psywave Psychic special 15 * 100%

Inflicts damage between 50% and 150% of the user's level.

• • • • • • • • • Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• • • • • • • Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

• • • • • • • • Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

• • • • • • • Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

• • • • • • • Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

• • • • Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

• Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

• • Will-O-Wisp Fire status 15 85%

Burns the target.

Generation 1 Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Corrosive Gas Poison status 40 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Explosion Normal physical 5 250 100%

User faints.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Self-Destruct Normal physical 5 200 100%

User faints.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Generation 1 Generation 2 Generation 3 Generation 4 Black, White Black 2, White 2 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

20 Self-Destruct Normal physical 5 200 100%

User faints.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

04 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

06 06 06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

09 09 09 09 09 09 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

12 12 12 12 12 12 12 12 02 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

05 21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 17 17 07 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

18 18 18 18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

11 38 Will-O-Wisp Fire status 15 85%

Burns the target.

24 24 24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

31 Mimic Normal status 10

Copies the target's last used move.

27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 30 30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 34 Shock Wave Electric special 20 60

Never misses.

35 35 35 35 35 35 35 35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

36 36 36 36 36 36 36 36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

36 Self-Destruct Normal physical 5 200 100%

User faints.

38 38 38 38 38 38 38 38 38 38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

41 41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 42 12 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

74 Venoshock Poison special 10 65 100%

Inflicts double damage if the target is Poisoned.

43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

20 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

47 Explosion Normal physical 5 250 100%

User faints.

45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

48 48 48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

59 59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

61 61 61 61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

64 64 64 64 64 64 64 Explosion Normal physical 5 250 100%

User faints.

66 66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

H5 70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

74 74 74 74 74 74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

83 83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

79 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

36 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

97 97 97 97 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

37 R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

38 R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

42 Self-Destruct Normal physical 5 200 100%

User faints.

43 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

46 R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

52 R22 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R54 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R78 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

R91 Venom Drench Poison status 20 100%

Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

External Links