Essentials
Pokédex Numbers
- Introduced in
- National
- 562
- Original Unova
- 68
- Updated Unova
- 124
- Galar
- 327
Names
- Japanese
- デスマス (desumasu)
- デスマス
- Korean
- 데스마스
- Chinese
- 哭哭面具
- 哭哭面具
- French
- Tutafeh
- German
- Makabaja
- Spanish
- Yamask
- Italian
- Yamask
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Yamask | Cofagrigus Level up, starting at level 34 |
Yamask Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 6.5 | 249 | 280 | |
Attack | 4.0 | 128 | 159 | |
Defense | 68.0 | 238 | 269 | |
Special Attack | 33.9 | 178 | 209 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 8.5 | 128 | 159 | |
Total | 15.0 |
Flavor
Flavor Text
-
It wanders through ruins by night, carrying a mask that’s said to have been the face it had when it was still human.
The spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face.
Sprites
Height
1'7.7"
0.5 m
Weight
3.3 lb
1.5 kg
Locations
- Black
- White
- Black 2
- White 2
Moves
Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Yamask's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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5 | 5 | 5 | 5 | 5 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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9 | 9 | 9 | 9 | 9 | 4 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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13 | 13 | 13 | 13 | 13 | 8 | Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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17 | 17 | 17 | 17 | 17 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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12 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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21 | 21 | 21 | 21 | 21 | 16 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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25 | 25 | 25 | 25 | 25 | Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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29 | 29 | 29 | 29 | 29 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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33 | 33 | 33 | 33 | 33 | Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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33 | 33 | 33 | 33 | 33 | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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20 | Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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24 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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28 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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32 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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36 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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37 | 37 | 37 | 37 | 37 | 40 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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44 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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48 | Power Split | 10 | — | — | Averages Attack and Special Attack with the target. |
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48 | Guard Split | 10 | — | — | Averages Defense and Special Defense with the target. |
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41 | 41 | 41 | 41 | 41 | Grudge | 5 | — | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
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45 | 45 | 45 | 45 | 45 | Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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49 | 49 | 49 | 49 | 49 | 52 | Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Crafty Shield | 10 | — | — | 3 | Protects all friendly Pokémon from non-damaging moves. |
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Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Heal Block | 15 | — | 100% | Prevents target from restoring its HP for five turns. |
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Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Poltergeist | 5 | 110 | 90% | Inflicts regular damage with no additional effect. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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Trick | 10 | — | 100% | User and target swap items. |
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Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | Telekinesis | 15 | — | — | Moves have 100% accuracy against the target for three turns. |
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20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | 66 | 57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R54 | Toxic Spikes | 20 | — | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
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92 | 92 | 92 | 92 | 92 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | 97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |