Essentials

Yamask

Spirit Pokémon

Yamask

Ghost

Abilities

Mummy

Changes attacking Pokémon's abilities to Mummy on contact.

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
562
Original Unova
68 Black, White
Updated Unova
124 Black 2, White 2
Galar
327 Sword, Shield

Names

Japanese
デスマス (desumasu)
デスマス
Korean
데스마스
Chinese
哭哭面具
哭哭面具
French
Tutafeh
German
Makabaja
Spanish
Yamask
Italian
Yamask

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
  • Amorphous
Search:
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
61 Search:
Effort points
  • 1 Defense
Capture rate
190 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 5 5% Spell Tag Spell Tag
Generation 6 5% Spell Tag Spell Tag
Sun, Moon, Ultra Sun, Ultra Moon 5% Spell Tag Spell Tag
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Yamask Cofagrigus Level up, starting at level 34

Yamask Forms

  • Yamask
  • Galarian Yamask

Stats

Pctile Min IVs Max IVs
HP
38
6.5 249 280
Attack
30
4.0 128 159
Defense
85
68.0 238 269
Special Attack
55
33.9 178 209
Special Defense
65
44.5 198 229
Speed
30
8.5 128 159
Total
303
15.0

Flavor

Flavor Text

Generation 8
Sword

It wanders through ruins by night, carrying a mask that’s said to have been the face it had when it was still human.

Shield

The spirit of a person from a bygone age became this Pokémon. It rambles through ruins, searching for someone who knows its face.

Sprites

Yamask Yamask

Miscellany

Species
Spirit Pokémon Search:
Color
Black Search:
Cry
Footprint
Yamask
Shape
Brachial Search:

Height

Trainer dude

Yamask
5

1'7.7"
0.5 m

Weight

Trainer dudette

Yamask
15

3.3 lb
1.5 kg

Locations

Black Black
White White
Black 2 Black 2
White 2 White 2

Moves

Ghost moves get STAB, and have their type highlighted in green.

Special moves better suit Yamask's higher Special Attack, and have their class highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

5 5 5 5 5 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

9 9 9 9 9 4 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

13 13 13 13 13 8 Night Shade Ghost special 15 * 100%

Inflicts damage equal to the user's level.

17 17 17 17 17 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

12 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

21 21 21 21 21 16 Will-O-Wisp Fire status 15 85%

Burns the target.

25 25 25 25 25 Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

29 29 29 29 29 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

33 33 33 33 33 Power Split Psychic status 10

Averages Attack and Special Attack with the target.

33 33 33 33 33 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

20 Crafty Shield Fairy status 10 3

Protects all friendly Pokémon from non-damaging moves.

24 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

28 Mean Look Normal status 5

Prevents the target from leaving battle.

32 Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

36 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

37 37 37 37 37 40 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

44 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

48 Power Split Psychic status 10

Averages Attack and Special Attack with the target.

48 Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

41 41 41 41 41 Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

45 45 45 45 45 Mean Look Normal status 5

Prevents the target from leaving battle.

49 49 49 49 49 52 Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

• Crafty Shield Fairy status 10 3

Protects all friendly Pokémon from non-damaging moves.

• • • • • Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

• • • • • Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• • • • • Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

• • • • • Heal Block Psychic status 15 100%

Prevents target from restoring its HP for five turns.

• • • • • Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

• • • • • • Memento Dark status 10 100%

Lowers the target's Attack and Special Attack by two stages. User faints.

• • • • • Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

• • • • • Nightmare Ghost status 15 100%

Target loses 1/4 its max HP every turn as long as it's asleep.

• • • • Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield After You Normal status 15

Makes the target act next this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Poltergeist Ghost physical 5 110 90%

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Role Play Psychic status 10

Copies the target's ability.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Skill Swap Psychic status 10

User and target swap abilities.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Trick Psychic status 10 100%

User and target swap items.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon Ultra Sun, Ultra Moon Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

17 17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 18 18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

19 Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

20 20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

38 Will-O-Wisp Fire status 15 85%

Burns the target.

21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 29 29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

42 42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 53 53 53 53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

61 61 61 61 61 Will-O-Wisp Fire status 15 85%

Burns the target.

63 63 63 63 63 Embargo Dark status 15 100%

Target cannot use held items.

66 66 66 66 66 57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

77 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

83 83 83 83 Infestation Bug special 20 20 100%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85 85 85 85 85 Dream Eater Psychic special 15 100 100%

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R54 Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

92 92 92 92 92 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

97 97 97 97 R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

100 100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links