Essentials
Abilities
- Magma Armor
Prevents freezing.
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
- Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 218
- Original Johto
- 211
- Original Hoenn
- 103
- Updated Johto
- 216
- Mountain Kalos
- 12
- New Hoenn
- 108
Names
- Japanese
- マグマッグ (magumaggu)
- マグマッグ
- Official roomaji
- Magmag
- Korean
- 마그마그
- Chinese
- 熔岩蟲
- 熔岩虫
- French
- Limagma
- German
- Schneckmag
- Spanish
- Slugma
- Italian
- Slugma
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Slugma | Magcargo Level up, starting at level 38 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 9.3 | 253 | 284 | |
Attack | 8.5 | 148 | 179 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 54.1 | 208 | 239 | |
Special Defense | 10.0 | 148 | 179 | |
Speed | 2.8 | 108 | 139 | |
Total | 4.7 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 7/11/14
Flavor
Flavor Text
Sprites
Height
2'3.6"
0.7 m
Weight
77.2 lb
35.0 kg
Locations
- Gold
- Silver
- Crystal
- Ruby
- Sapphire
- Emerald
- FireRed
- LeafGreen
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
- X
- Y
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Slugma's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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— | — | — | — | — | — | — | Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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8 | 8 | 8 | 5 | 5 | 6 | 6 | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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15 | 15 | 11 | 10 | 10 | 8 | 8 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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22 | 22 | 16 | 14 | 14 | 13 | 13 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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23 | 19 | 19 | Recover | 10 | — | — | Heals the user by half its max HP. |
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15 | 15 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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20 | 20 | Clear Smog | 15 | 50 | — | Removes all of the target's stat modifiers. |
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26 | 22 | 22 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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23 | 23 | 27 | 27 | Flame Burst | 15 | 70 | 100% | Deals splash damage to Pokémon next to the target. |
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29 | 29 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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34 | 34 | Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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28 | 28 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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29 | 29 | 31 | 32 | 32 | 36 | 36 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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41 | 41 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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43 | 43 | Recover | 10 | — | — | Heals the user by half its max HP. |
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38 | 37 | 37 | Lava Plume | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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36 | 36 | 48 | 48 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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43 | 43 | 41 | 41 | 41 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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50 | 50 | 46 | 46 | 46 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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53 | 50 | 50 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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56 | 55 | 55 | 50 | 50 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Inferno | 5 | 100 | 50% | Has a 100% chance to burn the target. |
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Memento | 10 | — | 100% | Lowers the target's Attack and Special Attack by two stages. User faints. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Smokescreen | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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04 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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13 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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35 | 35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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39 | 39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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80 | 80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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H6 | H6 | 94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |