Essentials
Abilities
- Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
- Sticky Hold
Prevents a held item from being removed by other Pokémon.
Hidden Ability
- Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 316
- Original Hoenn
- 95
- Central Kalos
- 98
- New Hoenn
- 100
Names
- Japanese
- ゴクリン (gokurin)
- ゴクリン
- Official roomaji
- Gokulin
- Korean
- 꼴깍몬
- Chinese
- 溶食獸
- 溶食兽
- French
- Gloupti
- German
- Schluppuck
- Spanish
- Gulpin
- Italian
- Gulpin
Breeding
Compatibility
Training
Wild held items
5% | Big Pearl | |
nothing | ||
5% | Big Pearl | |
5% | Big Pearl | |
5% | Oran Berry | |
50% | Oran Berry | |
5% | Sitrus Berry | |
50% | Oran Berry | |
5% | Sitrus Berry | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Gulpin | Swalot Level up, starting at level 26 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 56.0 | 313 | 344 | |
Attack | 10.3 | 154 | 185 | |
Defense | 26.4 | 174 | 205 | |
Special Attack | 18.1 | 154 | 185 | |
Special Defense | 27.2 | 174 | 205 | |
Speed | 17.8 | 148 | 179 | |
Total | 14.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/9/12
Flavor
Flavor Text
Sprites
Height
1'3.7"
0.4 m
Weight
22.7 lb
10.3 kg
Locations
- Ruby
- Sapphire
- Emerald
- SoulSilver
- X
- Y
Pal Park
- Area
- Forest
- Score
- 50
- Rate
- 30
Moves
Poison moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | — | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | 6 | 6 | 6 | 5 | 5 | Yawn | 10 | — | — | Target sleeps at the end of the next turn. |
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9 | 9 | 9 | 9 | 8 | 8 | Poison Gas | 40 | — | 90% | Poisons the target. |
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14 | 14 | 14 | 14 | 10 | 10 | Sludge | 20 | 65 | 100% | Has a 30% chance to poison the target. |
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17 | 17 | 17 | 17 | 12 | 12 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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17 | 17 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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23 | 23 | 23 | 23 | 20 | 20 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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28 | 28 | 28 | 28 | 25 | 25 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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34 | 34 | Acid Spray | 20 | 40 | 100% | Lowers the target's Special Defense by two stages. |
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34 | 34 | 39 | 39 | 28 | 28 | Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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34 | 34 | 39 | 39 | 28 | 28 | Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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34 | 34 | 39 | 39 | 28 | 28 | Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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39 | 39 | 44 | 33 | 33 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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44 | 49 | 36 | 36 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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40 | 41 | 41 | Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
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49 | 54 | 44 | 44 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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44 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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49 | Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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54 | Wring Out | 5 | * | 100% | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
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54 | 59 | 59 | 49 | 49 | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Smog | 20 | 30 | 70% | Has a 40% chance to poison the target. |
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Venom Drench | 20 | — | 100% | Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Explosion | 5 | 250 | 100% | User faints. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Gastro Acid | 10 | — | 100% | Nullifies target's ability until it leaves battle. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Self-Destruct | 5 | 200 | 100% | User faints. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | 09 | 09 | Venoshock | 10 | 65 | 100% | Inflicts double damage if the target is Poisoned. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 13 | 13 | 13 | 13 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | Sludge Wave | 10 | 95 | 100% | Has a 10% chance to poison the target. |
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34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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36 | 36 | 36 | 36 | 36 | 36 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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64 | 64 | 64 | 64 | 64 | Explosion | 5 | 250 | 100% | User faints. |
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83 | 83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | H6 | H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |