Essentials

Dhelmise

Sea Creeper Pokémon

Dhelmise

Ghost Grass

Abilities

Steelworker

This Pokémon's Steel moves have 1.5× power.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 0
  • Fire 2
  • Flying 2
  • Ghost 2
  • Grass ½
  • Ground ½
  • Ice 2
  • Normal 0
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water ½

Pokédex Numbers

Introduced in
Generation 7
National
781
Original Alola
263 Sun, Moon
Updated Alola
344 Ultra Sun, Ultra Moon
Galar
360 Sword, Shield
Crown Tundra
162 Sword, Shield

Names

Japanese
ダダリン (dadarin)
ダダリン
Korean
타타륜
Chinese
破破舵輪
破破舵轮
French
Sinistrail
German
Moruda
Spanish
Dhelmise
Italian
Dhelmise

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
181 Search:
Effort points
  • 2 Attack
Capture rate
25 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Dhelmise

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
131
93.8 330 361
Defense
100
82.0 268 299
Special Attack
86
69.4 240 271
Special Defense
90
75.1 248 279
Speed
40
17.8 148 179
Total
517
76.1

Flavor

Flavor Text

Generation 7
Sun

Swinging its massive anchor, it can KO Wailord in a single blow. What appears to be green seaweed is actually its body.

Moon

The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.

Ultra Sun

It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.

Ultra Moon

Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.

Generation 8
Sword

After a piece of seaweed merged with debris from a sunken ship, it was reborn as this ghost Pokémon.

Shield

After lowering its anchor, it waits for its prey. It catches large Wailord and drains their life-force.

Sprites

Dhelmise Dhelmise

Miscellany

Species
Sea Creeper Pokémon Search:
Color
Green Search:
Cry
???
Shape
Alvine Search:

Height

Trainer dude

Dhelmise
39

12'9.5"
3.9 m

Weight

Trainer dudette

Dhelmise
2100

463.0 lb
210.0 kg

Locations

Moves

Ghost and Grass moves get STAB, and have their type highlighted in green.

Physical moves better suit Dhelmise's higher Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

4 Astonish Ghost physical 15 30 100%

Has a 30% chance to make the target flinch.

5 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

9 8 Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

14 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

18 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

23 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

12 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

16 Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

20 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

24 Switcheroo Dark status 10 100%

User and target swap items.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

27 32 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

36 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

40 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

32 Anchor Shot Steel physical 20 80 100%

Traps the target.

36 44 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

48 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

52 Anchor Shot Steel physical 20 80 100%

Traps the target.

41 56 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

45 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

50 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

54 60 Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

59 64 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Switcheroo Dark status 10 100%

User and target swap items.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Ultra Sun, Ultra Moon Sword, Shield Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Ultra Sun, Ultra Moon Sword, Shield Grassy Glide Grass physical 20 70 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Sword, Shield Knock Off Dark physical 20 65 100%

Target drops its held item.

Ultra Sun, Ultra Moon Sword, Shield Pain Split Normal status 20

Sets the user's and targets's HP to the average of their current HP.

Ultra Sun, Ultra Moon Sword, Shield Poltergeist Ghost physical 5 110 90%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Role Play Psychic status 10

Copies the target's ability.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

Ultra Sun, Ultra Moon Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Ultra Sun, Ultra Moon Sword, Shield Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

12 Solar Blade Grass physical 10 125 100%

Requires a turn to charge before attacking.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

40 Aerial Ace Flying physical 20 60

Never misses.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 Thief Dark physical 25 60 100%

Takes the target's item.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

63 Embargo Dark status 15 100%

Target cannot use held items.

65 65 Shadow Claw Ghost physical 15 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

77 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

86 Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R45 Muddy Water Water special 10 90 85%

Has a 30% chance to lower the target's accuracy by one stage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R72 Power Whip Grass physical 10 120 85%

Inflicts regular damage with no additional effect.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R78 Sludge Wave Poison special 10 95 100%

Has a 10% chance to poison the target.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links