Essentials

Morpeko

Full Belly Mode

Full Belly Morpeko

Electric Dark

Abilities

Hunger Switch
None

Damage Taken

  • Bug 2
  • Dark ½
  • Dragon 1
  • Electric ½
  • Fairy 2
  • Fighting 2
  • Fire 1
  • Flying ½
  • Ghost ½
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 0
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
877
Galar
344 Sword, Shield
Isle of Armor
104 Sword, Shield
Crown Tundra
157 Sword, Shield

Names

Japanese
モルペコ (morupeko)
モルペコ
Korean
모르페코
Chinese
莫魯貝可
莫鲁贝可
French
Morpeko
German
Morpeko
Spanish
Morpeko
Italian
Morpeko

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Fairy
Search:
Hatch counter
10 Search:
Steps to hatch
2805 / 1530

Compatibility

Training

Base EXP
153 Search:
Effort points
  • 2 Speed
Capture rate
180 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Morpeko

Morpeko Forms

  • Full Belly Morpeko
  • Hangry Morpeko

Stats

Pctile Min IVs Max IVs
HP
58
32.4 289 320
Attack
95
69.5 258 289
Defense
58
32.0 184 215
Special Attack
70
54.1 208 239
Special Defense
58
33.8 184 215
Speed
97
81.2 262 293
Total
436
45.3

Flavor

Flavor Text

Generation 8
Sword

As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It’s also generating electricity.

Shield

It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.

Sprites

Full Belly Morpeko Full Belly Morpeko

Miscellany

Species
Two-Sided Pokémon Search:
Color
Yellow Search:
Cry
???
Shape
???

Height

Trainer dude

Full Belly Morpeko
3

0'11.8"
0.3 m

Weight

Trainer dudette

Full Belly Morpeko
30

6.6 lb
3.0 kg

Locations

Moves

Electric and Dark moves get STAB, and have their type highlighted in green.

Physical moves better suit Morpeko's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

5 Leer Normal status 30 100%

Lowers the target's Defense by one stage.

10 Power Trip Dark physical 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

15 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

20 Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

25 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

30 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

35 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

40 Agility Psychic status 30

Raises the user's Speed by two stages.

45 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

50 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

55 Aura Wheel Electric physical 10 110 100%

XXX new effect for aura-wheel

60 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

• Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

• Parting Shot Dark status 20 100%

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

• Quash Dark status 15 100%

Makes the target act last this turn.

• Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

• Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

• Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

• Tickle Normal status 20 100%

Lowers the target's Attack and Defense by one stage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Sword, Shield Rising Voltage Electric special 20 70 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
05 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

50 Bullet Seed Grass physical 30 25 100%

Hits 2-5 times in one turn.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

80 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

82 Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

90 Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R59 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R80 Electro Ball Electric special 10 * 100%

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

External Links