Essentials
Abilities
Hidden Ability
- Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 311
- Original Hoenn
- 80
- Central Kalos
- 96
- New Hoenn
- 82
Names
- Japanese
- プラスル (purasuru)
- プラスル
- Official roomaji
- Prasle
- Korean
- 플러시
- Chinese
- 正電拍拍
- 正电拍拍
- French
- Posipi
- German
- Plusle
- Spanish
- Plusle
- Italian
- Plusle
Breeding
Compatibility
Training
Wild held items
nothing | ||
nothing | ||
nothing | ||
nothing | ||
5% | Cell Battery | |
5% | Cell Battery | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Plusle |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 38.0 | 293 | 324 | |
Attack | 16.8 | 168 | 199 | |
Defense | 10.2 | 148 | 179 | |
Special Attack | 67.7 | 238 | 269 | |
Special Defense | 57.5 | 218 | 249 | |
Speed | 78.6 | 258 | 289 | |
Total | 37.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/15
Flavor
Flavor Text
Sprites
Height
1'3.7"
0.4 m
Weight
9.3 lb
4.2 kg
Locations
- Ruby
- Sapphire
- Emerald
- HeartGold
- SoulSilver
- X
Pal Park
- Area
- Field
- Score
- 90
- Rate
- 3
Moves
Electric moves get STAB, and have their type highlighted in green.
Special moves better suit Plusle's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||
— | — | — | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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— | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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— | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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— | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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— | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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4 | 3 | 3 | 3 | 3 | — | — | — | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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10 | 7 | 7 | 7 | 7 | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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13 | 10 | 10 | 10 | 10 | 4 | 4 | 4 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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19 | 15 | 15 | 15 | 15 | 7 | 7 | 7 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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22 | 17 | 17 | 17 | 17 | 10 | 10 | 10 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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21 | Play Nice | 20 | — | — | Lowers the target's Attack by one stage. |
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28 | 21 | 21 | 21 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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13 | 13 | 13 | Bestow | 15 | — | — | Gives the user's held item to the target. |
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16 | 16 | 16 | Swift | 20 | 60 | — | Never misses. |
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19 | 19 | 19 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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24 | 24 | 24 | 24 | 22 | 22 | 22 | Copycat | 20 | — | — | Uses the target's last used move. |
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29 | 29 | Electro Ball | 10 | * | 100% | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
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29 | 29 | 31 | 31 | Swift | 20 | 60 | — | Never misses. |
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31 | 31 | 35 | 35 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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25 | 25 | 25 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | 35 | 35 | 38 | 38 | 28 | 28 | 28 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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37 | 38 | 38 | 42 | 42 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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31 | 31 | 31 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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40 | 42 | 42 | 44 | 44 | 34 | 34 | 34 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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47 | 44 | 44 | 48 | 48 | 37 | 37 | 37 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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48 | 48 | 51 | 50 | 40 | 40 | 40 | Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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43 | 43 | 43 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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51 | 51 | 56 | 56 | 46 | 46 | 46 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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63 | 63 | 49 | 49 | 49 | Entrainment | 15 | — | 100% | Copies the user's ability onto the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||
Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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Sing | 15 | — | 55% | Puts the target to sleep. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Sweet Kiss | 10 | — | 75% | Confuses the target. |
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Tearful Look | 20 | — | — | Lowers the target's Attack and Special Attack by one stage. |
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Wish | 10 | — | — | User will recover half its max HP at the end of the next turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||
• | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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• | • | • | Nuzzle | 20 | 20 | 100% | Has a 100% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dynamic Punch | 5 | 100 | 50% | Has a 100% chance to confuse the target. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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16 | 16 | 16 | 16 | 16 | 16 | 16 | 16 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | 57 | 57 | 57 | 57 | 57 | 57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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H5 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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72 | 72 | 72 | 72 | 72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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73 | 73 | 73 | 73 | 73 | 73 | 73 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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93 | 93 | 93 | 93 | 93 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |