Essentials

Impidimp

Wily Pokémon

Impidimp

Dark Fairy

Abilities

Prankster

Raises non-damaging moves' priority by one stage.

Frisk

Reveals an opponent's held item upon entering battle.

Hidden Ability

Pickpocket

Steals attacking Pokémon's held items on contact.

Damage Taken

  • Bug 1
  • Dark ¼
  • Dragon 0
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost ½
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 2
  • Psychic 0
  • Rock 1
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
859
Galar
238 Sword, Shield
Crown Tundra
37 Sword, Shield

Names

Japanese
ベロバー (berobaa)
ベロバー
Korean
메롱꿍
Chinese
搗蛋小妖
捣蛋小妖
French
Grimalin
German
Bähmon
Spanish
Impidimp
Italian
Impidimp

Breeding

Gender
always male Search:
Egg groups
  • Fairy
  • Human-Like
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
53 Search:
Effort points
  • 1 Special Attack
Capture rate
255 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Impidimp Morgrem Level up, starting at level 32 Grimmsnarl Level up, starting at level 42

Stats

Pctile Min IVs Max IVs
HP
45
15.5 263 294
Attack
45
12.0 158 189
Defense
30
2.5 128 159
Special Attack
55
33.9 178 209
Special Defense
40
10.0 148 179
Speed
50
30.0 168 199
Total
265
6.6

Flavor

Flavor Text

Generation 8
Sword

Through its nose, it sucks in the emanations produced by people and Pokémon when they feel annoyed. It thrives off this negative energy.

Shield

It sneaks into people’s homes, stealing things and feasting on the negative energy of the frustrated occupants.

Sprites

Impidimp Impidimp

Miscellany

Species
Wily Pokémon Search:
Color
Pink Search:
Cry
???
Shape
???

Height

Trainer dude

Impidimp
4

1'3.7"
0.4 m

Weight

Trainer dudette

Impidimp
55

12.1 lb
5.5 kg

Locations

Moves

Dark and Fairy moves get STAB, and have their type highlighted in green.

Special moves better suit Impidimp's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Fake Out Normal physical 10 40 100% 3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

4 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

8 Flatter Dark status 15 100%

Raises the target's Special Attack by one stage and confuses the target.

12 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

16 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

20 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

24 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

28 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

33 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

36 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

40 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

44 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Burning Jealousy Fire special 5 70 100%

Inflicts regular damage with no additional effect.

Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

87 Draining Kiss Fairy special 10 50 100%

Drains 75% of the damage inflicted to heal the user.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R14 Metronome Normal status 10

Randomly selects and uses any move in the game.

R18 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R38 Trick Psychic status 10 100%

User and target swap items.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R90 Play Rough Fairy physical 10 90 90%

Has a 10% chance to lower the target's Attack by one stage.

R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

External Links