Essentials

Mr. Rime

Comedian Pokémon

Mr. Rime

Ice Psychic

Abilities

Tangled Feet

Doubles evasion when confused.

Screen Cleaner
None

Hidden Ability

Ice Body

Heals for 1/16 max HP after each turn during hail. Protects against hail damage.

Damage Taken

  • Bug 2
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 1
  • Fire 2
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice ½
  • Normal 1
  • Poison 1
  • Psychic ½
  • Rock 2
  • Steel 2
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
866
Galar
366 Sword, Shield
Crown Tundra
12 Sword, Shield

Names

Japanese
バリコオル (barikooru)
バリコオル
Korean
마임꽁꽁
Chinese
踏冰人偶
踏冰人偶
French
M. Glaquette
German
Pantifrost
Spanish
Mr. Rime
Italian
Mr. Rime

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Human-Like
Hatch counter
25 Search:
Steps to hatch
6630 / 3570

Compatibility

Training

Base EXP
182 Search:
Effort points
  • 3 Special Attack
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Mr. Rime

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
85
59.3 238 269
Defense
75
57.1 218 249
Special Attack
110
86.7 288 319
Special Defense
100
84.5 268 299
Speed
70
53.4 208 239
Total
520
76.9

Flavor

Flavor Text

Generation 8
Sword

It’s highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.

Shield

Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.

Sprites

Mr. Rime Mr. Rime

Miscellany

Species
Comedian Pokémon Search:
Color
Purple Search:
Cry
???
Shape
???

Height

Trainer dude

Mr. Rime
15

4'11.1"
1.5 m

Weight

Trainer dudette

Mr. Rime
582

128.3 lb
58.2 kg

Locations

Moves

Ice and Psychic moves get STAB, and have their type highlighted in green.

Special moves better suit Mr. Rime's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Pound Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Rapid Spin Normal physical 40 50 100%

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Ice Shard Ice physical 30 40 100% 1

Inflicts regular damage with no additional effect.

12 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

16 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

20 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

24 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

28 Psybeam Psychic special 20 65 100%

Has a 10% chance to confuse the target.

32 Hypnosis Psychic status 20 60%

Puts the target to sleep.

36 Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

40 Sucker Punch Dark physical 5 70 100% 1

Only works if the target is about to use a damaging move.

44 Freeze-Dry Ice special 20 70 100%

Super-effective against Water.

48 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

52 Teeter Dance Normal status 20 100%

Confuses the target.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
After You Normal status 15

Makes the target act next this turn.

Block Normal status 5

Prevents the target from leaving battle.

Copycat Normal status 20

Uses the target's last used move.

Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Mimic Normal status 10

Copies the target's last used move.

Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Role Play Psychic status 10

Copies the target's ability.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Slack Off Normal status 10

Heals the user by half its max HP.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Sword, Shield Triple Axel Ice physical 10 20 90%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
00 Mega Punch Normal physical 20 80 85%

Inflicts regular damage with no additional effect.

01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

04 Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

29 Charm Fairy status 20 100%

Lowers the target's Attack by two stages.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

35 Hail Ice status 10

Changes the weather to a hailstorm for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

51 Icicle Spear Ice physical 30 25 100%

Hits 2-5 times in one turn.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

59 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

60 Power Swap Psychic status 10

User swaps Attack and Special Attack changes with the target.

61 Guard Swap Psychic status 10

User swaps Defense and Special Defense changes with the target.

63 Drain Punch Fighting physical 10 75 100%

Drains half the damage inflicted to heal the user.

64 Avalanche Ice physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

70 Trick Room Psychic status 5 -7

For five turns, slower Pokémon will act before faster Pokémon.

71 Wonder Room Psychic status 10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

72 Magic Room Psychic status 10

Negates held items for five turns.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

89 Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

91 Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R11 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R14 Metronome Normal status 10

Randomly selects and uses any move in the game.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R25 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R29 Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

R30 Encore Normal status 5 100%

Forces the target to repeat its last used move every turn for 2 to 6 turns.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R34 Future Sight Psychic special 10 120 100%

Hits the target two turns later.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R38 Trick Psychic status 10 100%

User and target swap items.

R40 Skill Swap Psychic status 10

User and target swap abilities.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

R82 Stored Power Psychic special 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

R83 Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

R92 Dazzling Gleam Fairy special 10 80 100%

Inflicts regular damage with no additional effect.

External Links