Essentials
Abilities
- Tangled Feet
Doubles evasion when confused.
- Screen Cleaner
- None
Hidden Ability
- Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 866
- Galar
- 366
- Crown Tundra
- 12
Names
- Japanese
- バリコオル (barikooru)
- バリコオル
- Korean
- 마임꽁꽁
- Chinese
- 踏冰人偶
- 踏冰人偶
- French
- M. Glaquette
- German
- Pantifrost
- Spanish
- Mr. Rime
- Italian
- Mr. Rime
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Mr. Rime |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 73.0 | 333 | 364 | |
Attack | 59.3 | 238 | 269 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 86.7 | 288 | 319 | |
Special Defense | 84.5 | 268 | 299 | |
Speed | 53.4 | 208 | 239 | |
Total | 76.9 |
Flavor
Flavor Text
-
It’s highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.
Its amusing movements make it very popular. It releases its psychic power from the pattern on its belly.
Sprites
Height
4'11.1"
1.5 m
Weight
128.3 lb
58.2 kg
Locations
Moves
Ice and Psychic moves get STAB, and have their type highlighted in green.
Special moves better suit Mr. Rime's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Pound | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Rapid Spin | 40 | 50 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
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— | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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— | Ice Shard | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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12 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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16 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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20 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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24 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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28 | Psybeam | 20 | 65 | 100% | Has a 10% chance to confuse the target. |
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32 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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36 | Mirror Coat | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last special hit it took. |
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40 | Sucker Punch | 5 | 70 | 100% | 1 | Only works if the target is about to use a damaging move. |
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44 | Freeze-Dry | 20 | 70 | 100% | Super-effective against Water. |
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48 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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52 | Teeter Dance | 20 | — | 100% | Confuses the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | After You | 15 | — | — | Makes the target act next this turn. |
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• | Block | 5 | — | — | Prevents the target from leaving battle. |
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• | Copycat | 20 | — | — | Uses the target's last used move. |
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• | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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• | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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• | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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• | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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• | Mimic | 10 | — | — | Copies the target's last used move. |
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• | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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• | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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• | Recycle | 10 | — | — | User recovers the item it last used up. |
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• | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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• | Role Play | 10 | — | — | Copies the target's ability. |
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• | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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• | Slack Off | 10 | — | — | Heals the user by half its max HP. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Expanding Force | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Triple Axel | 10 | 20 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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35 | Hail | 10 | — | — | Changes the weather to a hailstorm for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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51 | Icicle Spear | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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60 | Power Swap | 10 | — | — | User swaps Attack and Special Attack changes with the target. |
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61 | Guard Swap | 10 | — | — | User swaps Defense and Special Defense changes with the target. |
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63 | Drain Punch | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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64 | Avalanche | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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70 | Trick Room | 5 | — | — | -7 | For five turns, slower Pokémon will act before faster Pokémon. |
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71 | Wonder Room | 10 | — | — | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
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72 | Magic Room | 10 | — | — | Negates held items for five turns. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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89 | Misty Terrain | 10 | — | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
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91 | Psychic Terrain | 10 | — | — | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R05 | Ice Beam | 10 | 90 | 100% | Has a 10% chance to freeze the target. |
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R06 | Blizzard | 5 | 110 | 70% | Has a 10% chance to freeze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R14 | Metronome | 10 | — | — | Randomly selects and uses any move in the game. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R25 | Psyshock | 10 | 80 | 100% | Inflicts damage based on the target's Defense, not Special Defense. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R29 | Baton Pass | 40 | — | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
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R30 | Encore | 5 | — | 100% | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R34 | Future Sight | 10 | 120 | 100% | Hits the target two turns later. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R83 | Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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R92 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |