Essentials
Abilities
- Guts
Increases Attack to 1.5× with a major status ailment.
- Inner Focus
Prevents flinching.
Hidden Ability
- Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 538
- Original Unova
- 44
- Updated Unova
- 267
- Coastal Kalos
- 97
- Galar
- 248
Names
- Japanese
- ナゲキ (nageki)
- ナゲキ
- Korean
- 던지미
- Chinese
- 投摔鬼
- 投摔鬼
- French
- Judokrak
- German
- Jiutesto
- Spanish
- Throh
- Italian
- Throh
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Throh |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 96.7 | 413 | 444 | |
Attack | 74.8 | 268 | 299 | |
Defense | 68.0 | 238 | 269 | |
Special Attack | 5.4 | 128 | 159 | |
Special Defense | 69.7 | 238 | 269 | |
Speed | 23.9 | 158 | 189 | |
Total | 52.3 |
Flavor
Flavor Text
-
It performs throwing moves with first-rate skill. Over the course of many battles, Throh’s belt grows darker as it absorbs its wearer’s sweat.
They train in groups of five. Any member that can’t keep up will discard its belt and leave the group.
Sprites
Height
4'3.2"
1.3 m
Weight
122.4 lb
55.5 kg
Locations
- Black
- White
- Black 2
- White 2
- Y
Moves
Fighting moves get STAB, and have their type highlighted in green.
Physical moves better suit Throh's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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5 | 5 | 5 | — | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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9 | 9 | 9 | — | 5 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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10 | Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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15 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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13 | 13 | 13 | 5 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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17 | 17 | 17 | 9 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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21 | 21 | 21 | 13 | 20 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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25 | 25 | 25 | 17 | Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
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29 | 29 | 29 | 21 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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33 | 33 | 33 | 25 | 25 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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30 | Storm Throw | 10 | 60 | 100% | Always scores a critical hit. |
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35 | Vital Throw | 10 | 70 | — | -1 | Never misses. |
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40 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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37 | 37 | 37 | 29 | Circle Throw | 10 | 60 | 90% | -6 | Ends wild battles. Forces trainers to switch Pokémon. |
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41 | 41 | 41 | 33 | 45 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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45 | 45 | 45 | 37 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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49 | 48 | 48 | 41 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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53 | 50 | 50 | 45 | 50 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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55 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||
• | Mat Block | 10 | — | — | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Bind | 20 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Coaching | 10 | — | — | Inflicts regular damage with no additional effect. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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00 | Mega Punch | 20 | 80 | 85% | Inflicts regular damage with no additional effect. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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18 | 18 | 18 | 18 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | 26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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03 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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04 | Ice Punch | 15 | 75 | 100% | Has a 10% chance to freeze the target. |
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05 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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28 | 28 | 28 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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31 | 31 | 31 | 31 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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47 | 47 | 47 | 47 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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52 | 52 | 52 | 52 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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41 | Helping Hand | 20 | — | — | 5 | Ally's next move inflicts half more damage. |
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42 | Revenge | 10 | 60 | 100% | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
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43 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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56 | 56 | 56 | 56 | 59 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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75 | Low Sweep | 20 | 65 | 100% | Lowers the target's Speed by one stage. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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71 | 71 | 71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R13 | Focus Energy | 30 | — | — | Increases the user's chance to score a critical hit. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R21 | Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R64 | Focus Blast | 5 | 120 | 70% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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98 | 98 | Power-Up Punch | 20 | 40 | 100% | Raises the user's Attack by one stage after inflicting damage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |