Essentials
Abilities
- Limber
Prevents paralysis.
- Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Hidden Ability
- Unnerve
Prevents opposing Pokémon from eating held Berries.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 53
- Kanto
- 53
- Original Johto
- 137
- Updated Johto
- 139
- Original Alola
- 46
- Updated Alola
- 53
- Let’s Go Kanto
- 53
- Galar
- 184
Names
- Japanese
- ペルシアン (perushian)
- ペルシアン
- Official roomaji
- Persian
- Korean
- 페르시온
- Chinese
- 貓老大
- 猫老大
- French
- Persian
- German
- Snobilikat
- Spanish
- Persian
- Italian
- Persian
Breeding
Compatibility
Training
Wild held items
nothing | ||
5% | Quick Claw | |
5% | Quick Claw | |
5% | Quick Claw | |
5% | Quick Claw | |
nothing | ||
nothing |
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Meowth | Persian Level up, starting at level 28 |
Persian Forms
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 47.2 | 303 | 334 | |
Attack | 42.0 | 208 | 239 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 48.6 | 198 | 229 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 92.7 | 298 | 329 | |
Total | 46.2 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/18
Flavor
Flavor Text
-
It has a violent temperament. It will attack anything that looks it in the eye. Its sharp claws inflict deep wounds.
It has a high opinion of itself, although not to the same extent as the Alolan Persian. It’s quite difficult to make friends with this Pokémon.
Although the jewel on its forehead appears to be a different color than those of Alolan Persian, it’s mostly made of the same material.
This Pokémon is popular with rich people. It’s also targeted by hunters who are after the jewel in its forehead.
The gem in its forehead glows on its own! It walks with all the grace and elegance of a proud queen.
-
Getting this prideful Pokémon to warm up to you takes a lot of effort, and it will claw at you the moment it gets annoyed.
Its elegant and refined behavior clashes with that of the barbaric Perrserker. The relationship between the two is one of mutual disdain.
Sprites
Height
3'3.4"
1.0 m
Weight
70.5 lb
32.0 kg
Locations
- Silver
- Crystal
- FireRed
- LeafGreen
- SoulSilver
Pal Park
- Area
- Field
- Score
- 70
- Rate
- 20
Moves
Normal moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||||
— | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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— | — | — | — | — | — | — | — | — | — | — | — | — | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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— | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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— | Scratch | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | — | — | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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— | — | — | — | — | — | — | — | — | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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11 | 11 | 10 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 3 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 6 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | 14 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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9 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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— | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | Feint Attack | 20 | 60 | — | Never misses. |
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20 | 20 | 18 | 12 | 12 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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29 | 29 | 25 | Feint Attack | 20 | 60 | — | Never misses. |
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15 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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19 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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12 | 16 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 20 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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28 | 28 | 28 | Swift | 20 | 60 | — | Never misses. |
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24 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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31 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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17 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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24 | 38 | 38 | 34 | 23 | 36 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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37 | 46 | 46 | 42 | Fury Swipes | 15 | 18 | 80% | Hits 2-5 times in one turn. |
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51 | 53 | 53 | 49 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 37 | 27 | 42 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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59 | 55 | Fake Out | 10 | 40 | 100% | 3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
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61 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 37 | 48 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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49 | 49 | 49 | 49 | 49 | 49 | 49 | 49 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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56 | 56 | 56 | 56 | 56 | 56 | 56 | 56 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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61 | 61 | 61 | 61 | 61 | 61 | 61 | 61 | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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68 | 68 | 68 | 68 | 65 | 65 | 65 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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47 | 54 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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Level up, learned by Meowth but not Persian | |||||||||||||||||||||
30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||||||||||
* | * | Swift | 20 | 60 | — | Never misses. |
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* | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||||
Egg, learned by Meowth but not Persian | |||||||||||||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Assist | 20 | — | — | Randomly selects and uses one of the trainer's other Pokémon's moves. |
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Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Odor Sleuth | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||||||||||
• | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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• | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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• | • | • | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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• | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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• | • | Swift | 20 | 60 | — | Never misses. |
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• | • | • | • | • | • | • | • | • | Switcheroo | 10 | — | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||||
Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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Covet | 25 | 60 | 100% | Takes the target's item. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||||
03 | 03 | 03 | 03 | 03 | Water Pulse | 20 | 60 | 100% | Has a 20% chance to confuse the target. |
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02 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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02 | 01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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02 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | 15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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18 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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19 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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20 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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21 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | 05 | Roar | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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09 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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10 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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11 | Bubble Beam | 20 | 65 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
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12 | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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07 | Zap Cannon | 5 | 120 | 50% | Has a 100% chance to paralyze the target. |
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09 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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27 | Icy Wind | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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29 | Charm | 20 | — | 100% | Lowers the target's Attack by two stages. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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16 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | 23 | 23 | 23 | 23 | 23 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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20 | Rage | 20 | 20 | 100% | If the user is hit after using this move, its Attack rises by one stage. |
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24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 24 | 36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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31 | Mimic | 10 | — | — | Copies the target's last used move. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | 28 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 43 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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44 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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48 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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57 | Pay Day | 20 | 40 | 100% | Scatters money on the ground worth five times the user's level. |
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31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | 34 | 34 | 34 | Shock Wave | 20 | 60 | — | Never misses. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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34 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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40 | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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42 | 59 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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40 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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49 | 49 | 49 | 49 | 49 | Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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48 | 48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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63 | 63 | 63 | 63 | 63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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66 | 66 | 66 | 66 | 66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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67 | 67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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R09 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | 83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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79 | 79 | 79 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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50 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R31 | Iron Tail | 15 | 100 | 75% | Has a 30% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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97 | 97 | 97 | R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R63 | Power Gem | 20 | 80 | 100% | Inflicts regular damage with no additional effect. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R73 | Gunk Shot | 5 | 120 | 80% | Has a 30% chance to poison the target. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R90 | Play Rough | 10 | 90 | 90% | Has a 10% chance to lower the target's Attack by one stage. |
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R95 | Throat Chop | 15 | 80 | 100% | Prevents the target from using sound-based moves for two turns. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |