Essentials

Cramorant

Gorging Form

Gorging Cramorant

Flying Water

Abilities

Gulp Missile
None

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 4
  • Fairy 1
  • Fighting ½
  • Fire ½
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 2
  • Steel ½
  • Water ½

Pokédex Numbers

Introduced in
Generation 8
National
845
Galar
309 Sword, Shield
Isle of Armor
93 Sword, Shield

Names

Japanese
ウッウ (u'u)
ウッウ
Korean
윽우지
Chinese
古月鳥
古月鸟
French
Nigosier
German
Urgl
Spanish
Cramorant
Italian
Cramorant

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Water 1
  • Flying
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
166 Search:
Effort points
  • 2 Special Defense
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cramorant

Cramorant Forms

  • Cramorant
  • Gulping Cramorant
  • Gorging Cramorant

Stats

Pctile Min IVs Max IVs
HP
70
56.0 313 344
Attack
85
59.3 238 269
Defense
55
29.0 178 209
Special Attack
85
67.7 238 269
Special Defense
95
79.8 258 289
Speed
85
68.0 238 269
Total
475
55.5

Flavor

Flavor Text

Generation 8
Sword

It’s so strong that it can knock out some opponents in a single hit, but it also may forget what it’s battling midfight.

Shield

This hungry Pokémon swallows Arrokuda whole. Occasionally, it makes a mistake and tries to swallow a Pokémon other than its preferred prey.

Sprites

Gorging Cramorant Gorging Cramorant

Miscellany

Species
Gulp Pokémon Search:
Color
Blue Search:
Cry
???
Shape
???

Height

Trainer dude

Gorging Cramorant
8

2'7.5"
0.8 m

Weight

Trainer dudette

Gorging Cramorant
180

39.7 lb
18.0 kg

Locations

Moves

Flying and Water moves get STAB, and have their type highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

7 Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

14 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

21 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

28 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

35 Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

42 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

49 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

56 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• Aerial Ace Flying physical 20 60

Never misses.

• Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

• Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• Feather Dance Flying status 15 100%

Lowers the target's Attack by two stages.

• Roost Flying status 10

Heals the user by half its max HP.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

27 Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R05 Ice Beam Ice special 10 90 100%

Has a 10% chance to freeze the target.

R06 Blizzard Ice special 5 110 70%

Has a 10% chance to freeze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R17 Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R66 Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R89 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

External Links