Essentials
Abilities
Hidden Ability
- Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 629
- Original Unova
- 135
- Updated Unova
- 111
- Original Alola
- 77
- Updated Alola
- 91
- Galar
- 283
- Isle of Armor
- 181
Names
- Japanese
- バルチャイ (baruchai)
- バルチャイ
- Korean
- 벌차이
- Chinese
- 禿鷹丫頭
- 秃鹰丫头
- French
- Vostourno
- German
- Skallyk
- Spanish
- Vullaby
- Italian
- Vullaby
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Vullaby | Mandibuzz Level up, starting at level 54 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.0 | 313 | 344 | |
Attack | 22.8 | 178 | 209 | |
Defense | 57.1 | 218 | 249 | |
Special Attack | 20.8 | 158 | 189 | |
Special Defense | 44.5 | 198 | 229 | |
Speed | 41.2 | 188 | 219 | |
Total | 32.1 |
Flavor
Flavor Text
-
It protects its plump posterior with the bones of prey it has consumed. As it grows, it replaces the bones.
It can’t fly yet and must wait until its wings have developed more. Since it’s still at a playful age, it hops around friskily.
Mandibuzz gives it the bones it wears. Vullaby’s wings are short, so it can’t fly yet, but it jumps around, dreaming of wide open skies.
Its healthy appetite leads to visible growth spurts. It often has to replace the bones it wears as its size increases.
-
It wears a bone to protect its rear. It often squabbles with others of its kind over particularly comfy bones.
Vullaby grow quickly. Bones that have gotten too small for older Vullaby to wear often get passed down to younger ones in the nest.
Sprites
Height
1'7.7"
0.5 m
Weight
19.8 lb
9.0 kg
Locations
- Black
- Black 2
Moves
Dark and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Vullaby's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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— | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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6 | Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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5 | 5 | 5 | 5 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 12 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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18 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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24 | Knock Off | 20 | 65 | 100% | Target drops its held item. |
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30 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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36 | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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14 | 14 | 14 | 14 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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19 | 19 | 19 | 19 | Flatter | 15 | — | 100% | Raises the target's Special Attack by one stage and confuses the target. |
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23 | 23 | 23 | 23 | Feint Attack | 20 | 60 | — | Never misses. |
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28 | 28 | 28 | 28 | Punishment | 5 | * | 100% | Power increases against targets with more raised stats, up to a maximum of 200. |
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32 | 32 | 32 | 32 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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37 | 37 | 37 | 37 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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41 | 41 | 41 | 41 | 42 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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46 | 46 | 46 | 46 | 48 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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54 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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60 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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66 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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50 | 50 | 50 | 50 | Embargo | 15 | — | 100% | Target cannot use held items. |
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55 | 55 | 55 | 55 | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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59 | 59 | 59 | 59 | 72 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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64 | 64 | 64 | 64 | Mirror Move | 20 | — | — | Uses the target's last used move. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||
Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
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Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Knock Off | 20 | 65 | 100% | Target drops its held item. |
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Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snatch | 10 | — | — | 4 | Steals the target's move, if it's self-targeted. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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12 | 12 | 12 | 12 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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47 | Fake Tears | 20 | — | 100% | Lowers the target's Special Defense by two stages. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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41 | 41 | 41 | 41 | Torment | 15 | — | 100% | Prevents the target from using the same move twice in a row. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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63 | 63 | 63 | 63 | Embargo | 15 | — | 100% | Target cannot use held items. |
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66 | 66 | 66 | 66 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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95 | 95 | 95 | 95 | 85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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97 | 97 | 97 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R66 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |