Essentials
Abilities
Hidden Ability
- Tinted Lens
Doubles damage inflicted with not-very-effective moves.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 163
- Original Johto
- 15
- Original Sinnoh
- 106
- Extended Sinnoh
- 106
- Updated Johto
- 15
- Mountain Kalos
- 117
- Updated Alola
- 212
- Galar
- 19
Names
- Japanese
- ホーホー (hoohoo)
- ホーホー
- Official roomaji
- Hoho
- Korean
- 부우부
- Chinese
- 咕咕
- 咕咕
- French
- Hoothoot
- German
- Hoothoot
- Spanish
- Hoothoot
- Italian
- Hoothoot
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Hoothoot | Noctowl Level up, starting at level 20 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 38.0 | 293 | 324 | |
Attack | 4.0 | 128 | 159 | |
Defense | 2.5 | 128 | 159 | |
Special Attack | 10.5 | 140 | 171 | |
Special Defense | 33.1 | 180 | 211 | |
Speed | 30.0 | 168 | 199 | |
Total | 6.0 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 6/13/18
Flavor
Flavor Text
-
Every day, it tilts its head in the same rhythm. A long time ago, people raised these Pokémon to serve as clocks.
It cries out at the same time every day. A long time ago, people cherished it and considered it a divine messenger sent to tell the time.
-
It always stands on one foot. It changes feet so fast, the movement can rarely be seen.
It begins to hoot at the same time every day. Some Trainers use them in place of clocks.
Sprites
Height
2'3.6"
0.7 m
Weight
46.7 lb
21.2 kg
Locations
- Gold
- Silver
- Crystal
- Emerald
- Diamond
- Pearl
- Platinum
- HeartGold
- SoulSilver
Pal Park
- Area
- Forest
- Score
- 30
- Rate
- 50
Moves
Normal and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Hoothoot's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||||||||
— | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | — | — | — | — | — | Growl | 40 | — | 100% | Lowers the target's Attack by one stage. |
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3 | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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6 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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6 | 6 | 6 | 5 | — | — | — | — | — | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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9 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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11 | 11 | 11 | 13 | 9 | 9 | 9 | 9 | 9 | 7 | 7 | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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16 | 16 | 16 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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13 | 13 | 13 | 13 | 13 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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10 | 10 | 9 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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13 | 13 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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16 | 16 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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22 | 22 | 22 | 17 | 17 | 17 | 17 | 17 | 17 | 12 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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21 | 21 | 21 | 21 | 21 | 21 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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25 | 25 | 25 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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19 | 19 | 15 | Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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18 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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22 | 22 | 21 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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28 | 28 | 28 | 25 | 25 | 25 | 29 | 29 | 29 | 25 | 25 | 24 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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34 | 34 | 34 | Confusion | 25 | 50 | 100% | Has a 10% chance to confuse the target. |
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28 | 28 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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27 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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29 | 29 | 29 | 33 | 33 | 33 | 31 | 31 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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34 | 34 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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33 | 33 | 33 | 37 | 37 | 37 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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37 | 37 | 37 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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41 | 41 | 41 | Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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45 | 45 | 45 | 37 | 37 | 30 | Roost | 10 | — | — | Heals the user by half its max HP. |
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40 | 40 | 33 | Moonblast | 15 | 95 | 100% | Has a 30% chance to lower the target's Special Attack by one stage. |
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36 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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41 | 41 | 41 | 43 | 43 | Synchronoise | 10 | 120 | 100% | Hits any Pokémon that shares a type with the user. |
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45 | 45 | 45 | Extrasensory | 20 | 80 | 100% | Has a 10% chance to make the target flinch. |
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49 | 49 | 49 | Psycho Shift | 10 | — | 100% | Transfers the user's major status effect to the target. |
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53 | 53 | 53 | Roost | 10 | — | — | Heals the user by half its max HP. |
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48 | 48 | 48 | 49 | 49 | 49 | 57 | 57 | 57 | 46 | 46 | 39 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||||||||
Agility | 30 | — | — | Raises the user's Speed by two stages. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Feather Dance | 15 | — | 100% | Lowers the target's Attack by two stages. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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Mean Look | 5 | — | — | Prevents the target from leaving battle. |
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Mirror Move | 20 | — | — | Uses the target's last used move. |
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Night Shade | 15 | * | 100% | Inflicts damage equal to the user's level. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Supersonic | 20 | — | 55% | Confuses the target. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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Magic Coat | 15 | — | — | 4 | Reflects back the first effect move used on the user this turn. |
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Mimic | 10 | — | — | Copies the target's last used move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Sky Attack | 5 | 140 | 90% | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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Swift | 20 | 60 | — | Never misses. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Twister | 20 | 40 | 100% | Has a 20% chance to make the target flinch. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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18 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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23 | Thief | 25 | 60 | 100% | Takes the target's item. |
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03 | 03 | Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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01 | 01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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13 | 13 | 24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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20 | 20 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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19 | 19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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31 | 31 | Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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34 | 34 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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35 | 35 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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39 | 39 | 40 | Swift | 20 | 60 | — | Never misses. |
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44 | Imprison | 10 | — | — | Prevents the target from using any moves that the user also knows. |
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42 | 42 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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43 | 43 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | 33 | Reflect | 20 | — | — | Reduces damage from physical attacks by half. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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49 | 49 | 49 | 49 | 49 | Echoed Voice | 15 | 40 | 100% | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
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47 | 47 | 47 | 47 | 47 | 47 | 51 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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H2 | 76 | 76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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51 | 51 | 51 | Roost | 10 | — | — | Heals the user by half its max HP. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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62 | 62 | 62 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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67 | 67 | 67 | Recycle | 10 | — | — | User recovers the item it last used up. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | 88 | 88 | 88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R42 | Hyper Voice | 10 | 90 | 100% | Inflicts regular damage with no additional effect. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R82 | Stored Power | 10 | 20 | 100% | Power is higher the more the user's stats have been raised, to a maximum of 31×. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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50 | 50 | Nightmare | 15 | — | 100% | Target loses 1/4 its max HP every turn as long as it's asleep. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | H2 | H2 | H2 | H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H5 | H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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H5 | H5 | H5 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |