Essentials

Aerodactyl

Fossil Pokémon

Aerodactyl

Rock Flying

Abilities

Rock Head

Protects against recoil damage.

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Hidden Ability

Unnerve

Prevents opposing Pokémon from eating held Berries.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon 1
  • Electric 2
  • Fairy 1
  • Fighting 1
  • Fire ½
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 0
  • Ice 2
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 2
  • Steel 2
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
142
Kanto
142 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
224 Gold, Silver, Crystal
Updated Johto
229 HeartGold, SoulSilver
Coastal Kalos
68 X, Y
Original Alola
284 Sun, Moon
Updated Alola
382 Ultra Sun, Ultra Moon
Let’s Go Kanto
142 Let’s Go, Pikachu!, Let’s Go, Eevee!
Crown Tundra
127 Sword, Shield

Names

Japanese
プテラ (putera)
プテラ
Official roomaji
Ptera
Korean
프테라
Chinese
化石翼龍
化石翼龙
French
Ptéra
German
Aerodactyl
Spanish
Aerodactyl
Italian
Aerodactyl

Breeding

Gender
⅞ male, ⅛ female Search:
Egg groups
  • Flying
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Training

Base EXP
180 Search:
Effort points
  • 2 Speed
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Aerodactyl

Aerodactyl Forms

  • Aerodactyl
  • Mega Aerodactyl

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
105
79.6 278 309
Defense
65
43.2 198 229
Special Attack
60
41.0 188 219
Special Defense
75
57.5 218 249
Speed
130
97.3 328 359
Total
515
75.6

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★✯✯✯✯
Power
★✯☆
Skill
★✯
Stamina
★✯☆
Jump
★★★★✯
Total
8/16/18

Flavor

Flavor Text

Generation 7
Sun

A Pokémon from the age of the dinosaurs. It used its sawlike fangs to shred its prey before eating them.

Moon

In ancient times, it ruled the skies. A widely accepted theory is that it went extinct due to a large meteor impact.

Ultra Sun

Restored from DNA found in amber, this Pokémon exhibited ferocity that was greater than expected. Some casualties resulted.

Ultra Moon

It flew through the open skies over the ancient continent as if they were its own. When it touched ground, its walk was weak and slow.

Let’s Go, Pikachu!, Let’s Go, Eevee!

A savage Pokémon that died out in ancient times. It was resurrected using DNA taken from amber.

Generation 8
Sword

This is a ferocious Pokémon from ancient times. Apparently even modern technology is incapable of producing a perfectly restored specimen.

Shield

Aerodactyl’s sawlike fangs can shred skin to tatters—even the skin of Steel-type Pokémon.

Sprites

Aerodactyl Aerodactyl

Miscellany

Species
Fossil Pokémon Search:
Color
Purple Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Aerodactyl
Shape
Alar Search:

Height

Trainer dude

Aerodactyl
18

5'10.9"
1.8 m

Weight

Trainer dudette

Aerodactyl
590

130.1 lb
59.0 kg

Locations

Pal Park

Area
Mountain
Score
70
Rate
20

Moves

Rock and Flying moves get STAB, and have their type highlighted in green.

Physical moves better suit Aerodactyl's higher Attack, and have their class highlighted in green.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

Supersonic Normal status 20 55%

Confuses the target.

8 8 8 Agility Psychic status 30

Raises the user's Speed by two stages.

15 15 15 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

9 9 9 9 9 9 7 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

17 17 17 17 17 17 Agility Psychic status 30

Raises the user's Speed by two stages.

33 22 22 22 14 5 Supersonic Normal status 20 55%

Confuses the target.

38 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

21 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

29 29 29 25 25 25 25 25 25 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

28 Agility Psychic status 30

Raises the user's Speed by two stages.

10 Wing Attack Flying physical 35 60 100%

Inflicts regular damage with no additional effect.

36 36 36 15 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

20 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

25 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

33 33 33 33 33 33 35 30 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

42 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

49 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

35 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

45 43 43 43 41 41 41 41 41 41 56 40 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 49 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

49 49 49 49 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

57 57 57 57 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

45 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

50 Agility Psychic status 30

Raises the user's Speed by two stages.

54 50 50 50 57 57 65 65 65 65 63 55 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

65 65 73 73 73 73 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

73 73 81 81 81 81 60 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
• • • • • • Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

• • • • • • • • Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• • • • • • • • Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

• • • • • • • • • Foresight Normal status 40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

• • • • • • • • • Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

• • • • • Roost Flying status 10

Heals the user by half its max HP.

• • • • • • • • Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

• • • • • Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

• • • • • • • • • • Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

• • • • Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Air Cutter Flying special 25 60 95%

Has an increased chance for a critical hit.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Aqua Tail Water physical 10 90 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Ominous Wind Ghost special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Roost Flying status 10

Heals the user by half its max HP.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Twister Dragon special 20 40 100%

Has a 20% chance to make the target flinch.

Generation 1 Gold, Silver Crystal Generation 3 Diamond, Pearl
Platinum
HeartGold, SoulSilver Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

02 Razor Wind Normal special 10 80 100%

Requires a turn to charge before attacking.

04 Whirlwind Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

02 02 01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

02 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

05 21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

09 Reflect Psychic status 20

Reduces damage from physical attacks by half.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

14 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

19 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

22 22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

23 Thief Dark physical 25 60 100%

Takes the target's item.

01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

02 02 02 02 02 02 02 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

05 05 05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 06 06 06 27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

34 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

09 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

10 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

08 08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

10 10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

13 13 24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

12 12 12 12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

20 Rage Normal physical 20 20 100%

If the user is hit after using this move, its Attack rises by one stage.

23 Dragon Rage Dragon special 10 * 100%

Inflicts 40 points of damage.

31 Mimic Normal status 10

Copies the target's last used move.

17 17 17 17 17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

18 18 18 18 18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

20 20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

19 19 19 Roost Flying status 10

Heals the user by half its max HP.

21 21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

23 23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

26 26 26 26 26 26 26 26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 35 35 35 35 35 35 37 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

41 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

34 34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

37 37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

38 38 38 38 38 38 38 38 38 38 46 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

48 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

39 39 39 39 39 39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 40 40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

41 41 41 41 41 41 41 Torment Dark status 15 100%

Prevents the target from using the same move twice in a row.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 39 39 40 Swift Normal special 20 60

Never misses.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

43 43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

43 Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

44 44 44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 45 45 45 45 45 45 45 45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46 46 46 46 46 46 46 Thief Dark physical 25 60 100%

Takes the target's item.

48 48 48 48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

47 47 47 47 47 51 51 51 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

51 51 50 Roost Flying status 10

Heals the user by half its max HP.

58 58 58 58 Sky Drop Flying physical 10 60 100%

Carries the target high into the air, dodging all attacks against either, and drops it next turn.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

59 59 59 Incinerate Fire special 15 60 100%

Destroys the target's held berry.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

59 59 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

66 66 66 66 66 66 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

H2 H2 H2 76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

76 76 56 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

78 78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

78 78 Captivate Normal status 20 100%

Lowers the target's Special Attack by two stages if it's the opposite gender.

80 80 80 80 80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

50 90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R36 Heat Wave Fire special 10 95 90%

Has a 10% chance to burn the target.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R47 Dragon Claw Dragon physical 15 80 100%

Inflicts regular damage with no additional effect.

R51 Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R89 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H2 H2 H2 H2 H2 H2 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

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