Essentials
Abilities
- Keen Eye
Prevents accuracy from being lowered.
- Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Hidden Ability
- Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 627
- Original Unova
- 133
- Updated Unova
- 109
- Original Alola
- 75
- Updated Alola
- 89
- Galar
- 281
- Isle of Armor
- 179
Names
- Japanese
- ワシボン (washibon)
- ワシボン
- Korean
- 수리둥보
- Chinese
- 毛頭小鷹
- 毛头小鹰
- French
- Furaiglon
- German
- Geronimatz
- Spanish
- Rufflet
- Italian
- Rufflet
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Rufflet | Braviary Level up, starting at level 54 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 56.0 | 313 | 344 | |
Attack | 56.5 | 234 | 265 | |
Defense | 22.5 | 168 | 199 | |
Special Attack | 10.8 | 142 | 173 | |
Special Defense | 22.6 | 168 | 199 | |
Speed | 41.2 | 188 | 219 | |
Total | 29.3 |
Flavor
Flavor Text
-
They pick fights indiscriminately. They grow stronger and more powerful each time they faint or are injured.
With its sharp claws, this Pokémon pierces its prey, and then it pecks at them. Although it also consumes berries, it’s a carnivore at heart.
With its powerful legs and sturdy claws, it can crack even the hard shells of Shellder and pluck out their insides.
Known as a natural-born warrior, soon after its hatching, it will challenge its parent to a fight in order to gain their acceptance.
-
If it spies a strong Pokémon, Rufflet can’t resist challenging it to a battle. But if Rufflet loses, it starts bawling.
A combative Pokémon, it’s ready to pick a fight with anyone. It has talons that can crush hard berries.
Sprites
Height
1'7.7"
0.5 m
Weight
23.1 lb
10.5 kg
Locations
- White
- White 2
Moves
Normal and Flying moves get STAB, and have their type highlighted in green.
Physical moves better suit Rufflet's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||
— | — | — | — | — | Peck | 35 | 35 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | Leer | 30 | — | 100% | Lowers the target's Defense by one stage. |
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6 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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5 | 5 | 5 | 5 | Fury Attack | 20 | 15 | 85% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 12 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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18 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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14 | 14 | 14 | 14 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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19 | 19 | 19 | 19 | 24 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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23 | 23 | 23 | 23 | 30 | Aerial Ace | 20 | 60 | — | Never misses. |
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28 | 28 | 28 | 28 | 36 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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42 | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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32 | 32 | 32 | 32 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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37 | 37 | 37 | 37 | Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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41 | 41 | 41 | 41 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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46 | 46 | 46 | 46 | 48 | Crush Claw | 10 | 75 | 95% | Has a 50% chance to lower the target's Defense by one stage. |
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55 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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60 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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50 | 50 | 50 | 50 | Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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55 | 55 | 55 | 55 | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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59 | 59 | 59 | 59 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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64 | 64 | 64 | 64 | 66 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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72 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||
Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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01 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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01 | 01 | 01 | Hone Claws | 15 | — | — | Raises the user's Attack and accuracy by one stage. |
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06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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08 | 08 | 08 | 08 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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17 | 17 | 17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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30 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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18 | 18 | 18 | 18 | 33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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39 | 39 | 39 | 39 | 48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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58 | 58 | 58 | 58 | Sky Drop | 10 | 60 | 100% | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
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65 | 65 | 65 | 65 | 65 | Shadow Claw | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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67 | 67 | 67 | 79 | Retaliate | 5 | 70 | 100% | Has double power if a friendly Pokémon fainted last turn. |
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95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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80 | 80 | 80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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88 | Pluck | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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R48 | Bulk Up | 20 | — | — | Raises the user's Attack and Defense by one stage. |
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R53 | Close Combat | 5 | 120 | 100% | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
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R66 | Brave Bird | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R85 | Work Up | 30 | — | — | Raises the user's Attack and Special Attack by one stage each. |
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R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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94 | 94 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H1 | H1 | H1 | Cut | 30 | 50 | 95% | Inflicts regular damage with no additional effect. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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H4 | H4 | H4 | Strength | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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H6 | Rock Smash | 15 | 40 | 100% | Has a 50% chance to lower the target's Defense by one stage. |