Essentials
Abilities
Hidden Ability
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 844
- Galar
- 313
- Isle of Armor
- 175
Names
- Japanese
- サダイジャ (sadaija)
- サダイジャ
- Korean
- 사다이사
- Chinese
- 沙螺蟒
- 沙螺蟒
- French
- Dunaconda
- German
- Sanaconda
- Spanish
- Sandaconda
- Italian
- Sandaconda
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Silicobra | Sandaconda Level up, starting at level 36 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 60.7 | 317 | 348 | |
Attack | 81.0 | 282 | 313 | |
Defense | 93.9 | 318 | 349 | |
Special Attack | 48.6 | 198 | 229 | |
Special Defense | 50.8 | 208 | 239 | |
Speed | 55.9 | 210 | 241 | |
Total | 74.4 |
Flavor
Flavor Text
-
When it contracts its body, over 220 pounds of sand sprays from its nose. If it ever runs out of sand, it becomes disheartened.
Its unique style of coiling allows it to blast sand out of its sand sac more efficiently.
Sprites
Height
12'5.6"
3.8 m
Weight
144.4 lb
65.5 kg
Locations
Moves
Ground moves get STAB, and have their type highlighted in green.
Physical moves better suit Sandaconda's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Wrap | 20 | 15 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
— | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
|||
— | Minimize | 10 | — | — | Raises the user's evasion by two stages. |
|||
— | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||
15 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
20 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
|||
25 | Glare | 30 | — | 100% | Paralyzes the target. |
|||
30 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||
35 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||
42 | Slam | 20 | 80 | 75% | Inflicts regular damage with no additional effect. |
|||
49 | Coil | 20 | — | — | Raises the user's Attack, Defense, and accuracy by one stage each. |
|||
51 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Egg, learned by Silicobra but not Sandaconda | ||||||||
Belch | 10 | 120 | 90% | Can only be used after the user has eaten a berry. |
||||
Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
||||
Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
||||
Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
||||
Poison Tail | 25 | 50 | 100% | Has an increased chance for a critical hit and a 10% chance to poison the target. |
||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | ||||||||
• | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Scale Shot | 20 | 25 | 90% | Inflicts regular damage with no additional effect. |
||||
Scorching Sands | 10 | 70 | 100% | Inflicts regular damage with no additional effect. |
||||
Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
|||
15 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
|||
16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
|||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
|||
22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
|||
24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||
25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
|||
32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
|||
39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
49 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
|||
53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
|||
54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
|||
68 | Fire Fang | 15 | 65 | 95% | Has a 10% chance to burn the target and a 10% chance to make the target flinch. |
|||
76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
|||
R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
|||
R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
|||
R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
||
R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
|||
R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||
R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||
R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||
R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
|||
R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
|||
R87 | Drill Run | 10 | 80 | 95% | Has an increased chance for a critical hit. |
|||
R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
|||
R94 | High Horsepower | 10 | 95 | 95% | Inflicts regular damage with no additional effect. |
|||
R99 | Body Press | 10 | 80 | 100% | XXX new effect for body-press |