Essentials

Sandaconda

Sand Snake Pokémon

Sandaconda

Ground

Abilities

Sand Spit
None
Shed Skin

Has a 33% chance of curing any major status ailment after each turn.

Hidden Ability

Sand Veil

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric 0
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying 1
  • Ghost 1
  • Grass 2
  • Ground 1
  • Ice 2
  • Normal 1
  • Poison ½
  • Psychic 1
  • Rock ½
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 8
National
844
Galar
313 Sword, Shield
Isle of Armor
175 Sword, Shield

Names

Japanese
サダイジャ (sadaija)
サダイジャ
Korean
사다이사
Chinese
沙螺蟒
沙螺蟒
French
Dunaconda
German
Sanaconda
Spanish
Sandaconda
Italian
Sandaconda

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Field
  • Dragon
Search:
Hatch counter
20 Search:
Steps to hatch
5355 / 2805

Compatibility

Training

Base EXP
179 Search:
Effort points
  • 2 Defense
Capture rate
120 Search:
Base happiness
50 Search:
Growth rate
medium Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Silicobra Sandaconda Level up, starting at level 36

Stats

Pctile Min IVs Max IVs
HP
72
60.7 317 348
Attack
107
81.0 282 313
Defense
125
93.9 318 349
Special Attack
65
48.6 198 229
Special Defense
70
50.8 208 239
Speed
71
55.9 210 241
Total
510
74.4

Flavor

Flavor Text

Generation 8
Sword

When it contracts its body, over 220 pounds of sand sprays from its nose. If it ever runs out of sand, it becomes disheartened.

Shield

Its unique style of coiling allows it to blast sand out of its sand sac more efficiently.

Sprites

Sandaconda Sandaconda

Miscellany

Species
Sand Snake Pokémon Search:
Color
Green Search:
Cry
???
Shape
???

Height

Trainer dude

Sandaconda
38

12'5.6"
3.8 m

Weight

Trainer dudette

Sandaconda
655

144.4 lb
65.5 kg

Locations

Moves

Ground moves get STAB, and have their type highlighted in green.

Physical moves better suit Sandaconda's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Wrap Normal physical 20 15 90%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

Minimize Normal status 10

Raises the user's evasion by two stages.

Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

15 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

20 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

25 Glare Normal status 30 100%

Paralyzes the target.

30 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

35 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

42 Slam Normal physical 20 80 75%

Inflicts regular damage with no additional effect.

49 Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

51 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Silicobra but not Sandaconda
• Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

• Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

• Last Resort Normal physical 5 140 100%

Can only be used after all of the user's other moves have been used.

• Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

• Poison Tail Poison physical 25 50 100%

Has an increased chance for a critical hit and a 10% chance to poison the target.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Scale Shot Dragon physical 20 25 90%

Inflicts regular damage with no additional effect.

Sword, Shield Scorching Sands Ground special 10 70 100%

Inflicts regular damage with no additional effect.

Sword, Shield Skitter Smack Bug physical 10 70 90%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

49 Sand Tomb Ground physical 15 35 85%

Prevents the target from fleeing and inflicts damage for 2-5 turns.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

68 Fire Fang Fire physical 15 65 95%

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R87 Drill Run Ground physical 10 80 95%

Has an increased chance for a critical hit.

R89 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

R94 High Horsepower Ground physical 10 95 95%

Inflicts regular damage with no additional effect.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

External Links